ScottTykoski's Articles » Page 4
November 21, 2007 by ScottTykoski
So I lost a battle of wits to Brad this week.

During a discussion about the blurriness of icons when playing on Higher Resolutions (which most of us do), Brad pointed out that 128x128 versions should be a nice improvement, hinting at more work from yours truly (not much extra work, but some).

'The problem with that...' said I, 'Is that, when shrunk down on lower-res games, the interpolation of DirectX's texture manager would start removing pixels and the icons would look REALLY bad.'...
November 2, 2007 by ScottTykoski
Nothing too juicy this week...just a pict of an early lab when playing an evil race (yet to be implemented). Feedback has been very positive on the improvements from Beta 1, so I'm hoping we can continue to replace old graphics up through the final RC. I played a few sessions, and it's kinda sad to have early improvements look cooler than late-game wonders   Ah well, whatever time allows.

Hope everyone is enjoying Beta 1a!  See everyone next Thursday for Beta number 2!!!
October 19, 2007 by ScottTykoski
Another fun week of Improvement creation! While I'm enjoying myself, making these race specific improvements is really starting to take it's creative toll on me. For GalCiv3 I'm going to fight for Improvements that are real-time 3D models and an 'Improvement Editor' where it's easy to crank them out (plus it'd open the door for more custom-created improvements).

But enough looking forward....let's dig through the past two weeks and see some new Twilight stuff!!!

(Starting at the upper ...
September 28, 2007 by ScottTykoski
It's been a while since I've had something (I was allowed) to talk about, and with production in full swing for 'Twilight' I thought I'd pop in and show off some of the new Improvements we've been working on.



With the race specific tech-trees come TONS of new Planet Imps that need made, so that's what I'll be doing for the next few weeks. Above we have the following...

Arena of Agony: Boosting the morale of any evil race that may build it, the Arena takes the place of 'Entertainment Ne...
December 15, 2006 by ScottTykoski
While this time of year tends to keep even the most cool and collected people on their toes, every so often you need to kick back and unwind.

As our own little holiday gift to you, we've released several fun and simple arcade games to help you 'zone out' and forget about all those presents that still need wrapped. In Stardock Central there's a section called 'Free Stuff'. There you'll find three Christmas games available...

Stack 'n Sac: A puzzle game where you have to catch falling presen...
December 13, 2006 by ScottTykoski
It's always fun to see what kind of campaign different companies come up with to promote their wares. This year, we have the stark advertising contrast in the console newcomers: Nintendo vs. Sony.

On the TV commercial side, Sony has a solitary demonic baby shed a tear of joy at the sight of their product, while Nintendo has two friendly Japanese business men taking their product from door to door.

Sony: Link
Nintendo: Link

As for their internet presence, the difference between the two...
October 10, 2006 by ScottTykoski
I dont know why, but lately I've developed an itch to start dabbling in the stock market. Actually, I do know why...my younger brother has made several thousand extra bucks just watching that 'Mad Money' show, and investing accordingly.

Now, I don't plan on being a spastic trader like him (putting money in and taking it out the next day), and since I don't have the luxary of living at home I have less cashola to invest, but it still sounds like fun. My questions for you guys are...

1.) Is...
September 15, 2006 by ScottTykoski
One of the major problems when working on a project by yourself is that it's VERY EASY to underestimate the time things take. Just because you know how to do something doesn't mean that a given task will take less time. On the contrary...the more you know, the more perfect you try to make things and the more you get bogged down in the minute details. In the end, knowledge only takes you so far...the rest is hard work, sweat, and tears.

Lots of tears.


One of the two pages of art I complet...
September 13, 2006 by ScottTykoski
Over the next few days (and hours, if you’re counting down the Japanese conference), a floodgate of anticipate information regarding the questionably-titled "Wii" system will be revealed.

Ever since the consoles announcement (as codename "Revolution"), rumors and speculation have enveloped the pre-release hype in a way I haven’t seen before in a fanbase.

Crazy fanboys aside, what information do you foresee Nintendo announcing at their media blitz. We know it's going to be priced below ...
September 8, 2006 by ScottTykoski
Yet again it's a nother drive-by journal. Dark Avatar needs my complete attention, so I don't know how much time I'll be able to give Holiday Knights GC2's expansion wraps up.


Now the enemies will try and hit you back (but don't worry, you can't die...yet!)
This week I did some code...got enemies to attack, and got in logic for players to get hurt. Also got a nice clean Hi-Res shot of Panza (aka Player 2) made. 
Super Rough Gesture Scribble
Tightened Up Rough SketchInked Drawni...
September 1, 2006 by ScottTykoski
Another quick journal entry...unfortunately I've been working on a lot of small things that aren't full completed (Second Player animation, final BG art, ect), so while it may seem like I'm slacking, these logs don't list the unfinished tasks. 

Last week I had made some changes to how the maps were loaded, leaving my previous entry less interactive then I had hoped. This week I've fixed that, so you'll get to actually test the current "sandbox" version of the game that I'm currently working ...
September 1, 2006 by ScottTykoski
Another quick journal entry...unfortunately I've been working on a lot of small things that aren't full completed (Second Player animation, final BG art, ect), so while it may seem like I'm slacking, these logs don't list the unfinished tasks. 

Last week I had made some changes to how the maps were loaded, leaving my previous entry less interactive then I had hoped. This week I've fixed that, so you'll get to actually test the current "sandbox" version of the game that I'm currently working ...
September 1, 2006 by ScottTykoski
The following journal entries are a series of Game Development logs that will track my progress through a 18 week project. Game development relies on two very different skill sets....art and programming...and since I'm doing both, it'll be interesting to see how to best manage my time.

As of now, the game hasn't been annouced, but the game's title is Holiday Knights, and it will (if everything goes smoothly) be a Christmas Side-scroller released in 4 episodic chunks starting late November.
...
August 25, 2006 by ScottTykoski
Not much time to write up a journal this week, so I'll just rattle off what got accomplished....

1. Test Enemy Animations: I made animations for the "Fake Ice Thug" monster that causes trouble in the game's first level. Still have more to go, but the main ones are up and running.

2: Enemies in the Game: Bad guys will now pace back and forth and get hurt when the player smacks them.3. Moving Environment Object: You'll note that the hanging garden beds in these images are in differ...
August 25, 2006 by ScottTykoski
Not much time to write up a journal this week, so I'll just rattle off what got accomplished....

1. Test Enemy Animations: I made animations for the "Fake Ice Thug" monster that causes trouble in the game's first level. Still have more to go, but the main ones are up and running.

2: Enemies in the Game: Bad guys will now pace back and forth and get hurt when the player smacks them.3. Moving Environment Object: You'll note that the hanging garden beds in these images are in differ...