So I lost a battle of wits to Brad this week.
During a discussion about the blurriness of icons when playing on Higher Resolutions (which most of us do), Brad pointed out that 128x128 versions should be a nice improvement, hinting at more work from yours truly (not much extra work, but some).
'The problem with that...' said I, 'Is that, when shrunk down on lower-res games, the interpolation of DirectX's texture manager would start removing pixels and the icons would look REALLY bad.'
'An interesting theory...' the feeble old man replied 'But I'd really like to see a comparison to just...make sure.' This last bit was thick in sarcasim, implying that I knew not of which I spoke.
'Bring it, mofo.' I spat back, and the game was afoot.
64x46 above, 128x128 below.
Unfortunatly, not only did the new icons look better in High-Res (1600x900), the DirectX texture code is preforming some brand of voodoo that makes them look crisper even on Low-Res machines (1024x768).
Long story short, all new improvements will be shipped in their 128x128 format, giving a considerable jump in quality across the board.
Again, I really don't mind. I've made them all high-res, so being able to see extra detail is worth any extra re-sizing time.
I just hate to lose