The following journal entries are a series of Game Development logs that will
track my progress through a 18 week project. Game development relies on two very
different skill sets....art and programming...and since I'm doing both, it'll be
interesting to see how to best manage my time.
As of now, the game hasn't been annouced, but the game's title is Holiday
Knights, and it will (if everything goes smoothly) be a Christmas Side-scroller
released in 4 episodic chunks starting late November.
I hope these journals give aspiring game developers (and even just casual
gamers) a sneak peek into what it takes to build a game from the ground-up.
[Update: Sept 15, 2006] Looks like I won't have enough time to finish the
game to my liking. I'll still be working through the 18 weeks, but the new goal
is a fully functioning sandbox level that shows off the different abilities of
the engine. Next year I'll focus on the game's content and get it really
polished for Christmas 2007. Hope I didn't disappoint anyone