One of the major problems when working on a project by yourself is that it's
VERY EASY to underestimate the time things take. Just because you know
how to do something doesn't mean that a given task will take less time. On the
contrary...the more you know, the more perfect you try to make things and the
more you get bogged down in the minute details. In the end, knowledge only takes
you so far...the rest is hard work, sweat, and tears.
Lots of tears.
One of the two pages of art I completed this week.
Unfortunately, the last few days, other projects have taken precedence.
Anyways, re-adjusting my schedule to compensate for the several other
projects on my plate that need finished, I came to a difficult conclusion: If I
wanted to make the game as I imagined it, I wouldn't be able to finish it in 18
weeks
Now, instead of whipping up a half hearted version of the game, I plan on
slowly working on it for next year...which is a long time off, but it'll just
ensure a high quality end product.
As for my 18 week goal, I'll still be keeping a journal of my status on the
game engine, as I chip away the best I can to create an enjoyable 'sandbox' of
the various game-engine features.
I'll have a revised list of goals for next week, and hopefully a more
interesting journal entry as well.
As for players anticipating the release (all 3 of you), I promise ONE
completed and fun level to play through with a friend by the time Christmas
rolls around
The other piece of concept I did...like I said, not much got
accomplished.
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