- A further look into Version 2.0 -
Published on September 19, 2008 By ScottTykoski In GalCiv Journals
Continuing our in-depth look at 2.0 brings us to the new Galaxy Setup options, as well as the Espionage changes people have been looking for. Again, as with all new things in 2.0, we aren't looking to revolutionize, just to bring these features to a natural completion before work on GCIII begins (which is still a way off, but still looming).
 
 
New Galaxy Options
 
As Brad (Frogboy/Draginol) pointed out in his official Preview of 2.0, we've gone in and added some options for the Placement of Special Environmental Worlds, as well as the Frequency of traditional Random Events.

When the Environmental Worlds option is cranked up, approximately 75% of the galaxy's habitable worlds will be of an Extreme class (Toxic, Aquatic, etc). This is a great way to play if you like a long, drawn out Exploration phase of the game. Placed at it's lowest setting, the galaxy will only have around 10% of habitable planets requiring special technologies to inhabit, making the Colony rush closer to Dreadlords, but keeping those technologies somewhat vital.
 
The Random Events setting works in a similar fashion. You can turn them off entirely, or you can set them to happen around 4 times more frequently. This results in a fairly hectic game, where you're never quite sure of your galactic footing.
 
 
 
Espionage
 
Changed back in the first 'Dark Avatar' expansion, the new Espionage system enjoyed a love/hate relationship with the players. Some people liked the new options, allowing the placing spys to strategically disable an enemies infrastructure. Other players disliked being forced to perform blatantly offensive maneuvers to gain higher levels of intelligence on their neighbors.
 
The new system adds 'Empire Wide' spying option to your 'Espionage Details' screen. Here you can place permanent spys on a race, which will gather up information and raise your 'Espionage Level' and unlock more information on them. These spys ONLY gather information (passive in nature), cannot be nullified, and dictate the espionage level that you can reach.
 
Spys placed on planets will also gather information on a race, but at 1/3 the rate.
 

We've also added the ability to spy on Minor races. Yahoo!
 
 
 
The Beta Release
 
Like most things we do, Version 2.0 is going to have a Beta period starting (barring any major problems) next Wednesday, the 26th of September. For those not playing Mega Man 9 next week (which is what I'll be doing), you'll be able to try your hand at the update, playing with all these fresh new features and helping to ensure the game is still balanced (and stable). This will be released on Impulse, with the final version making it up onto Stardock Central as well.
 
Next Wedensday: We wrap up our 2.0 journals with some nice new Negotiation tweaks, Campaign updates, as well as all the dangling improvements that'll make 2.0 rock!

Comments (Page 8)
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on Sep 26, 2008

BoogieBac
So has nobody been able to download it? And, I hate to ask this, but can someone with a fast connection uninstall and reinstall to see if the Beta comes through?

(Boogiebac stomps off to scold the download.)

I don't mind trying it out, but do I need to uninstall everything GalCiv or just ToA?

on Sep 26, 2008

We still have the option of reorting to violence!   *charges at download server*

on Sep 26, 2008

Just reinstalling TA should do the trick....which is what I'm trying atm.

on Sep 26, 2008

After uninstalling TA and quiting Impulse (and the background instance), I now see 1.99[rc] and am installing.

 

And apparently Comcast upped my connection 'cause I'm getting 1.1MB/s

on Sep 26, 2008

Aight, Im uninstalling right now since Im at campus and have access to fairly fast internetz here  

I'll see what happens...

on Sep 26, 2008

I was re-installing TA anyway

I went out, came back half hour later @ 7.00 pm GMT

Hey presto nice new beta to try out.

Any link to change log yet ?

Dont want to miss any features

on Sep 26, 2008

Uninstalled TA, restarted impulse, and the only version of TA available is still 1.96.027. Show pre-release versions is on. Any ideas?

on Sep 26, 2008

That did it, it's definitely the new version - it has the extreme planet and random event options in the new game screen.

 

Woo!

on Sep 26, 2008

overdriveEX
Uninstalled TA, restarted impulse, and the only version of TA available is still 1.96.027. Show pre-release versions is on. Any ideas?

Did you kill off the background impulse.exe (which is there if you've got the "Fast start" option turned on). Don't know if that will help or not, but it can't hurt

on Sep 26, 2008

Is it right that the update is 240MB in size?

 

btw i did not have to uninstall it

on Sep 26, 2008

1.96 even after uninstalling and restarting pc

on Sep 26, 2008

Restarting doesn't work, including killing the Impulse process. Uninstalling and reinstalling ToA does work, however.

on Sep 26, 2008

strange... enabled fast start and 1.99 now showing

on Sep 26, 2008

Update:

I uninstalled ToA and restarted my comp. I am now reinstalling ToA and it says in impulse that the beta 1.99[rc].016 is available. Good news.... kinda.

Interesting note: my GC2 launcher doesnt work anymore, I am hoping that it will once I get ToA installed again.

 

EDIT: For those of you that uninstalled and don't see the beta, just start installing the version you see... thats what I did and now it shows that the beta is the latest version available. Hope that helps.

on Sep 26, 2008

Sou1Ca1iber
Update:

I uninstalled ToA and restarted my comp. I am now reinstalling ToA and it says in impulse that the beta 1.99[rc].016 is available. Good news.... kinda.

Interesting note: my GC2 launcher doesnt work anymore, I am hoping that it will once I get ToA installed again.

 

EDIT: For those of you that uninstalled and don't see the beta, just start installing the version you see... thats what I did and now it shows that the beta is the latest version available. Hope that helps.

 

THANKS. This worked for me as well. Very weird, but I'm glad someone figured it out. All I can say is I hope Stardock learned enough from this to make sure the final 2.0 release goes smoothly on Impulse.

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