ScottTykoski's Articles In Game Journals » Page 2
August 10, 2006 by ScottTykoski
As a natural procrastinator, game development has never beenan easy fit with me. There are deadlines to meet, multiple timelines to juggle,revisions to make, and, when it’s done, you have to ship a fun end product. There are hundreds of places to fumble, so a planmust be in place to keep the wheels running smoothly. The process of planning, as a procrastinator, blew my mind . I never realized whatgreat friends ‘Waiting ‘till the last minute’ and ‘gross under-estimation’ were. Before fal...
August 10, 2006 by ScottTykoski
As a natural procrastinator, game development has never beenan easy fit with me. There are deadlines to meet, multiple timelines to juggle,revisions to make, and, when it’s done, you have to ship a fun end product. There are hundreds of places to fumble, so a planmust be in place to keep the wheels running smoothly. The process of planning, as a procrastinator, blew my mind . I never realized whatgreat friends ‘Waiting ‘till the last minute’ and ‘gross under-estimation’ were. Before fal...
August 4, 2006 by ScottTykoski
The Art/Code Tightrope Art vs. Code: It's the ultimate match up, but after working on several games in various positions, I've determined that, to make a good game, the share is 50/50. You can't expect a player to invest time in a game that's visually unappealing, but you also can't expect satisfaction on graphics alone. To dust-off my Bennigian's roots.....'Graphics are the spice, code is the meat'. When you're working on a game by your lonesome, it tends to be difficult to walk ...
August 4, 2006 by ScottTykoski
The Art/Code Tightrope Art vs. Code: It's the ultimate match up, but after working on several games in various positions, I've determined that, to make a good game, the share is 50/50. You can't expect a player to invest time in a game that's visually unappealing, but you also can't expect satisfaction on graphics alone. To dust-off my Bennigian's roots.....'Graphics are the spice, code is the meat'. When you're working on a game by your lonesome, it tends to be difficult to walk ...
July 27, 2006 by ScottTykoski
This week I tried to diversify myself and get some hefty work done in various areas. Unfortunatly, my list was too long for a week that felt WAY too short. Here's what I shot for.... Elfington's three jumping stages: 'Pre-Jump', 'Jumping', and 'Falling'. 1.) Clean up the Code: The interactive walk cycle from last week had some TERRIBLE code, so I wanted to go in and clean it up. My goal was to create an Action Class for handling animation, a Game Object class to generalize the ch...
July 27, 2006 by ScottTykoski
This week I tried to diversify myself and get some hefty work done in various areas. Unfortunatly, my list was too long for a week that felt WAY too short. Here's what I shot for.... Elfington's three jumping stages: 'Pre-Jump', 'Jumping', and 'Falling'. 1.) Clean up the Code: The interactive walk cycle from last week had some TERRIBLE code, so I wanted to go in and clean it up. My goal was to create an Action Class for handling animation, a Game Object class to generalize the ch...
July 21, 2006 by ScottTykoski
Alas, the first week of my 18 week Christmas project has come and gone, leaving me with 119 days remaining to complete the task. This week I started by taking baby steps and focusing on the "Walking" animation of our hero (edit: unintentional pun, I assure you). The other animations shouldn't take a week apiece, but will still need my attention in the following month. Here's my current "Animation To-Do" list for all characters that can be controlled by the player:. Elfington's "I...
July 21, 2006 by ScottTykoski
Alas, the first week of my 18 week Christmas project has come and gone, leaving me with 119 days remaining to complete the task. This week I started by taking baby steps and focusing on the "Walking" animation of our hero (edit: unintentional pun, I assure you). The other animations shouldn't take a week apiece, but will still need my attention in the following month. Here's my current "Animation To-Do" list for all characters that can be controlled by the player:. Elfington's "I...
July 13, 2006 by ScottTykoski
Proposed new and improved Elfington Design (With Duel Peppermint Blades) Every year I have the intention of making a Christmas themed game...seriously, I try! But looking back, I see that my plans have been unfulfilled for the last THREE years. For shame, Scott. For shame. This streak of laziness changes this year, however, as I'm starting my Christmas Opus FIVE months in advance! I'll still be sure to have some fun the rest of the summer, and you better believe Oblivion is going ...
July 13, 2006 by ScottTykoski
Proposed new and improved Elfington Design (With Duel Peppermint Blades) Every year I have the intention of making a Christmas themed game...seriously, I try! But looking back, I see that my plans have been unfulfilled for the last THREE years. For shame, Scott. For shame. This streak of laziness changes this year, however, as I'm starting my Christmas Opus FIVE months in advance! I'll still be sure to have some fun the rest of the summer, and you better believe Oblivion is going ...