This week I tried to diversify myself and get some hefty work done in various
areas. Unfortunatly, my list was too long for a week that felt WAY too short.
Here's what I shot for....
Elfington's three jumping stages: 'Pre-Jump', 'Jumping', and
'Falling'.
1.) Clean up the Code: The interactive walk cycle from last week had
some TERRIBLE code, so I wanted to go in and clean it up. My goal was to create
an Action Class for handling animation, a Game Object class to generalize the
character code, and work in hit detection with the environment.
Verdict: Got Everything done except for the
environment handling code...which gets pushed to next week.
2.) Get Elfington Jumping: This task required 3 new animations
(concept and animation) and the new code to get them working in-game.
Verdict: Done and done!
Similar to last week's Interactive Example, but now with 110%
more jumping goodness (just use the space bar).
Oh, and Blame Explorer for the slowdown, not me (the animations are smooth as
butter in EXE format).
3.) Write up Episode 1 Script: Needed to get a basic script rolling,
so I set out to complete a simple rough draft of all cutscenes in Episode 1.
Verdict: Eh...not really. There's some rough
work done on the intro scene, but this task still needs serious work.
4.) Concept for Santa, Old Man Winter, and Head Knight: These are a
few character that havn't gotten much love so far, despite being central to the
plot.
Verdict: Got some shoulder-up work done on Santa
and Old Man Winter, but the Head Knight is no more than a few scribbles ATM.
The villainous magician, Old Man Winter, in full conceptual
glory.
So I guess the week was fairly successful. I really need to get
a basic script started, along with final designs for key characters, but the
game portion is coming along nicely.
And since I'm making a video game I suppose that's all that really
matters.
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