This week was all about bugs, as you'll be able to tell from
Mudflap's journal.
After all the activation crap players had to put up with with the original
Beta2, we figured a good ol' fashioned "Bug Fixes" build would be much more
appreciated. If you've played 0.21 it you should notice a stabilization of
saved games as well as a lack of crashing when dealing with enemy invasions.
All good stuff that gets us closer to game game that can actually be completed!
As for the art side, I got the ball rolling on some pre-starbase and trade
route stuff...
On the bottom left and top right you'll see the proposed module designs for
the Trade Module and the Constructor Module, respectivly. The other two images
are the proposed Harvesting (Resourse) Starbase and the Military Starbase.
The plan this time around is to force the player to make the choice early on
what purpose the starbase will serve. This will prevent a significant
amount of cheese (traveling culture starbases, anyone?) and finally allow the
alien opponents to properly deal with and build Terror Stars (at least, that's
the plan).
In other art news I got the Brad thumbs up on my colored design for the
Dreadlords...
So that's good news. I'm hoping to get approved designs for all the
aliens before they get officially tweaked, so be on the lookout for those as
well!
That's all from me on a fairly easy-going week...hopefully everything stays
on track and we can keep stressful weeks to a minimum (God knows there'll be
enough of those after Beta 4)