Let's See How the Game is Running
Published on March 27, 2005 By ScottTykoski In Bug Reports

Since we are in the 1st Phase of the Beta process, which we've sectioned off for perfomance testing and tweaking, I wanted to get a shout-out from you guys about how fast the game is actually running.

To get the game to show your 'Framerate' window, just make a shortcut to the EXE, then in the shortcut's properties window, set " framerate" to the Target field.

Now, when you boot up the game, you should have a nice little number (that hopefully hovers around 30) in your upper left hand corner.

What we're looking for is the highest and lowest framerate in 3 key places...

1. The Title Screen: This is a very bare-bones screen...it'll give us a good 'best case scenerio' for your machine.

2.  The Main Map: Scroll the map around.  Zoom out until you almost reach "tactical mode", this should be help get your lowest framerate.  Zoom all the way in to a part of the map with now planets or ships - this should help get your highest frame rate.

3. The Ship Design Screen: For some reason certain machines have has clunkiness problems with this guy in the past.  Make sure a medium hull is selected Toggle hardpoints on for your lowest framerate. Then bring up a small hull with hardpoints toggled off (use the lower left button on the camera controls) for your high framerate.

Also, if any of your framerates drop below 25, it'd be a great help if you could peek in debug.err and post out your system specs!

I'll get us started.

******************************

Title Screen: 39.0 - 39.8 fps
Main Map: 32.2 - 37.5 fps
Ship Design: 27.9 - 37.5fps

(And even though I didn't drop below 25 I'll still post my home specs)

Processor: Intel(R) Pentium(R) 4 CPU 2.80GHz (2 CPUs)
Physical Memory: 1022MB RAM
Card Name: NVIDIA GeForce FX 5200
Display Memory: 128.0 MB
Current Display Mode: 1280 x 1024 (32 bit) (75Hz)

******************************

So it looks like my home machine runs it pretty well.  However, I'll be testing the FPS again once we get 50 fleets of ships in the window at once..that may be a bit more painful than 1 colony and 1 survey ship 

Thanks in advance for anyone that takes the time to do this 


Comments (Page 4)
4 PagesFirst 2 3 4 
on Apr 20, 2006
I'm glad to see this thread because (as I already posted) I have severe framerate problems....

Running the game at 1024x768, 32bit, 85hz (same as desktop)

Main menu: 85fps
Ship construction: 35-45, depending on hull
Full zoom-out on a 4x4 sector map, icon mode: 25 fps

No problems so far. Now for the nasty spots... I have set the "tactical view zoom level" to 9, to be able to play the game at all.

Zoomed out so it's just in icon mode: ~65 fps
Zoomed one step in so it's just in 3d mode (about 1 sector visible): 3-4 fps (!)
Full zoom-in on a fleet of 1 medium and 2 small ships (no non-functional parts): ~19 fps

Needless to say, the ~3 fps are a killer. I always play in icon mode and just zoom in on details occassionally, because it's just too sluggish otherwise. (If you want, I can send you a screenshot of a 3 fps scene. It's nothing special, not crowded, for example.) There are no CPU-consuming tasks running.

My system:

Athlon XP 1800+
Geforce Ti 4200
1 GB DDR

No framerate problems in other games I play (Guild Wars, UT99).

debug.err:

---------------------------------------------

Debug Message: Version v1.1 BETA 4 last updated on: Wed Apr 12 18:45:12 2006
Debug Message: Could not find a TGN Serial No.
Debug Message: *********DXDiag info follows.*********
System Info
Time: 4/20/2006, 11:00:00
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Machine Name: ***
Operating System: Windows 2000 Professional (5.0, Build 2195) Service Pack 4
Languages: German (Regional Setting: English)
System Manufacturer: VIA Technologies, Inc.
System Model: KT400-8235
BIOS: Phoenix-Award BIOS v6.00PG
Processor: AMD Athlon(tm) XP 1800+, ~1.5GHz
Physical Memory: 1024MB RAM
Page File: 351MB used, 973MB available
Windows Dir: C:\WINNT

Display Info
Display device 1:
Device Name: \\.\DISPLAY1
Card Name: NVIDIA GeForce4 Ti 4200
Manufacturer: NVIDIA
Chip Type: GeForce4 Ti 4200
DAC Type: Integrated RAMDAC
Key Device: Enum\PCI\VEN_10DE&DEV_0253&SUBSYS_10F31554&REV_A3
Display Memory: 128.0 MB
Current Display Mode: 1024 x 768 (32 bit) (85Hz)
Monitor Name: SyncMasterHVAX301113
Monitor Max Resolution:
Driver Name: nv4_disp.dll
Driver Version: 6.14.0010.8421
Driver Date: 3/9/2006 15:29:00
DirectX Acceleration Enabled: Yes

Sound info
Sound device 1:
Description: SB Live! Audio [9000]
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: PCI\VEN_1102&DEV_0002&SUBSYS_80641102&REV_08
Manufacturer ID: 1
Product ID: 100
Driver Name: ctaud2k.sys
Provider: Creative
Driver Version: 5.12.0001.0252
Driver Date: 7/19/2002 09:47:52
Type: WDM
Other Drivers:
Acceleration Level: 3
Cap Flags: 0
Min/Max Sample Rate: 0, 0

Sound device 1:
Description: Marc A 1-2
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: PCI\VEN_1382&DEV_20C8&SUBSYS_20C81382&REV_02
Manufacturer ID: 1
Product ID: 100
Driver Name: marca.sys
Provider:
Driver Version: 2.00.0009.0000
Driver Date: 7/17/2004 01:09:00
Type: WDM
Other Drivers:
Acceleration Level: 2
Cap Flags: 0
Min/Max Sample Rate: 0, 0

[adat channels 3-8 as above....]

Debug Message: *********END dxdiag info.*********
Debug Message: Entering WinMain
Debug Message: ******* Starting Game Shell *******
Debug Message: Preparing to change display settings.
Debug Message: Using multilsample setting: D3DMULTISAMPLE_NONE
Debug Message: Game Resolution: 1024 x 768
Debug Message: Running in windowed mode.
Debug Message: HAL (sw vp): NVIDIA GeForce4 Ti 4200
Debug Message: D3DPRESENT_INTERVAL_IMMEDIATE
Debug Message: Refresh rate: 0
Debug Message: Bit Depth: 32 bit.
Debug Message: *********Checking D3DDevice Caps***********************
Debug Message: A full-color cursor is supported in hardware at high resolution modes.
Debug Message: Border size reported as 6 by 25
Debug Message: RGB in format 6:6:6, Masks reported as ff0000:ff00:ff
Debug Message: Now windowed.
Debug Message: Shell initialization complete
Debug Message: ***** Initializing Game *****
Debug Message: Timer Frequency is 0 369e99
Debug Message: Initializing sound card.
Debug Message: initailizing bink
Debug Message: No string tables in C:\Dokumente und Einstellungen\administrator\Eigene Dateien\My Games\GalCiv2\Mods/*.str
Debug Message: No files found matching mask C:\Dokumente und Einstellungen\administrator\Eigene Dateien\My Games\GalCiv2\Mods\Gfx\*.png
Debug Message: No files found matching mask C:\Dokumente und Einstellungen\administrator\Eigene Dateien\My Games\GalCiv2\Mods\Gfx\Race\*.png
Debug Message: Create setup screens.
Debug Message: Clear galaxy settings.
Debug Message: Clear influence.
Debug Message: Clear up laws.
Debug Message: Clear first time events.
Debug Message: Clear wonders and trade goods.
Debug Message: Clear sector mapper.
Debug Message: Set mouse.
Debug Message: Set update timer.
Debug Message: Clear data definitions.
Debug Message: No files found matching mask C:\Dokumente und Einstellungen\administrator\Eigene Dateien\My Games\GalCiv2\Mods\Data\Techs\*.xml
Debug Message: No files found matching mask C:\Dokumente und Einstellungen\administrator\Eigene Dateien\My Games\GalCiv2\Mods\Data\ShipComponents\*.xml
Debug Message: No files found matching mask C:\Dokumente und Einstellungen\administrator\Eigene Dateien\My Games\GalCiv2\Mods\Data\ShipDefs\*.xml
Debug Message: No files found matching mask C:\Dokumente und Einstellungen\administrator\Eigene Dateien\My Games\GalCiv2\Mods\Data\PlanetImprovements\*.xml
Debug Message: No files found matching mask C:\Dokumente und Einstellungen\administrator\Eigene Dateien\My Games\GalCiv2\Mods\Data\TerrainColorSchemes\*.xml
Debug Message: No files found matching mask C:\Dokumente und Einstellungen\administrator\Eigene Dateien\My Games\GalCiv2\Mods\Data\PlanetDescriptions\*.xml
*DEBUG ERROR: ***Unable to find required tech ImpossibleTech for PirateShip. ***
Debug Message: Found existing ship type with class name: Ranger
*DEBUG ERROR: ***Unable to find required tech ImpossibleTech for Starbase. ***
Debug Message: No files found matching mask C:\Dokumente und Einstellungen\RM\Eigene Dateien\My Games\GalCiv2\ships\*.shipclass
Debug Message: No files found matching mask C:\Dokumente und Einstellungen\administrator\Eigene Dateien\My Games\GalCiv2\Mods\Data\Anomalies\*.xml
Debug Message: No files found matching mask C:\Dokumente und Einstellungen\administrator\Eigene Dateien\My Games\GalCiv2\Mods\Data\Events\*.xml
Debug Message: No files found matching mask C:\Dokumente und Einstellungen\administrator\Eigene Dateien\My Games\GalCiv2\Mods\Data\UPIssues\*.xml
Debug Message: No files found matching mask C:\Dokumente und Einstellungen\administrator\Eigene Dateien\My Games\GalCiv2\Mods\Data\Invasion\*.xml
Debug Message: No files found matching mask C:\Dokumente und Einstellungen\administrator\Eigene Dateien\My Games\GalCiv2\Mods\Data\PoliticalParties\*.xml
Debug Message: No files found matching mask C:\Dokumente und Einstellungen\administrator\Eigene Dateien\My Games\GalCiv2\Mods\Data\StarTypes\*.xml
Debug Message: No files found matching mask C:\Dokumente und Einstellungen\administrator\Eigene Dateien\My Games\GalCiv2\Mods\Data\StarbaseModules\*.xml
Debug Message: Reading Star Names
Debug Message: Reading Star Names... Done
Debug Message: No files found matching mask C:\Dokumente und Einstellungen\RM\Eigene Dateien\My Games\GalCiv2\Dread Lords Campaign\*.sav
Debug Message: No files found matching mask C:\Dokumente und Einstellungen\RM\Eigene Dateien\My Games\GalCiv2\Dread Lords Kampagne\*.sav
Debug Message: No files found matching mask C:\Dokumente und Einstellungen\RM\Eigene Dateien\My Games\GalCiv2\Logos\*.sav
Debug Message: No files found matching mask C:\Dokumente und Einstellungen\RM\Eigene Dateien\My Games\GalCiv2\Metaverse\*.sav
Debug Message: No files found matching mask C:\Dokumente und Einstellungen\RM\Eigene Dateien\My Games\GalCiv2\Mods\*.sav
Debug Message: No files found matching mask C:\Dokumente und Einstellungen\RM\Eigene Dateien\My Games\GalCiv2\Portraits\*.sav
Debug Message: No files found matching mask C:\Dokumente und Einstellungen\RM\Eigene Dateien\My Games\GalCiv2\ships\*.sav
Debug Message: No files found matching mask C:\Dokumente und Einstellungen\RM\Eigene Dateien\My Games\GalCiv2\temp\*.sav
Debug Message: Killing threads.
Debug Message: Kiling civs.
Debug Message: Killing ships.
Debug Message: Killing rallypoints.
Debug Message: Killing misc objects.
Debug Message: Killing stars.
Debug Message: Killing anomalies.
Debug Message: Killing space resources.
Debug Message: Killing colonies and planets.
Debug Message: killing scenario.
Debug Message: Clear galaxy settings.
Debug Message: Clear influence.
Debug Message: Clear up laws.
Debug Message: Clear first time events.
Debug Message: Clear wonders and trade goods.
Debug Message: Clear sector mapper.
Debug Message: Loading Custom Map
Debug Message: Loading Data Defs
Debug Message: Clear data definitions.
Debug Message: Loading TechDefs
Debug Message: Max num techs: 248
Debug Message: Loading ImprovementDB
Debug Message: Loading Component Defs
Debug Message: Loading ShipTypes
Debug Message: Loading ShipConfigs
Debug Message: Loading AnomalyTypes
Debug Message: Loading RandomEvents
Debug Message: Loading UPIssues
Debug Message: Loading ResourceTypes
Debug Message: Loading InvasionTactics
Debug Message: Loading SBmodules
Debug Message: Loading PoliticalParties
Debug Message: Loading Planet Types
Debug Message: Loading Star Types
Debug Message: Loading Game
Debug Message: Loading Galaxy
Debug Message: Loading FOW Map
Debug Message: Loading ZOC Map
Debug Message: Loading Planets
Debug Message: Loading Stars
Debug Message: Loading Anomalies
Debug Message: Loading Resources
Debug Message: Loading Civs
Debug Message: Loading Colonies
Debug Message: Loading RallyPoints
Debug Message: Loading Ships
Debug Message: Loading Fleets
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Loading Influence
Debug Message: Loading ENDGALAXYDATA
Debug Message: Updating ZOC.
Debug Message: UIBeginGame called with g_ulLocalPlayerID = 8
Debug Message: StackedShipsWnd: Cannot find OBJID Stacked_Logistics_Value
Debug Message: StackedShipsWnd: Cannot find OBJID stacked_Fleet_More_Button
Debug Message: setting size 16 x 0
Debug Message: setting size 16 x 0
Debug Message: setting size 16 x 0
Debug Message: Error. String Not Found. Table: SDesignWnd String Name: NoFilter
Debug Message: Error. String Not Found. Table: SDesignWnd String Name: NoFilter
Debug Message: Error. String Not Found. Table: SDesignWnd String Name: NoFilter
Debug Message: Error. String Not Found. Table: SDesignWnd String Name: NoFilter
Debug Message: Error. String Not Found. Table: SDesignWnd String Name: NoFilter
Debug Message: Error. String Not Found. Table: SDesignWnd String Name: NoFilter
Debug Message: OptionsWnd: Quit Btn
Debug Message: Posting WM_CLOSE message.
Debug Message: WM_CLOSE message received.
Debug Message: GameUninitialize start
Debug Message: Killing Galaxy
Debug Message: Killing threads.
Debug Message: Kiling civs.
Debug Message: Killing ships.
Debug Message: Killing rallypoints.
Debug Message: Killing misc objects.
Debug Message: Killing stars.
Debug Message: Killing anomalies.
Debug Message: Killing space resources.
Debug Message: Killing colonies and planets.
Debug Message: killing scenario.
Debug Message: Clear galaxy settings.
Debug Message: Clear influence.
Debug Message: Clear up laws.
Debug Message: Clear first time events.
Debug Message: Clear wonders and trade goods.
Debug Message: Clear sector mapper.
Debug Message: Clear data definitions.
Debug Message: Killing Galaxy: Completed
Debug Message: WorkAreaBack.png not cleared 1 counts left.
Debug Message: GameUninitialize end
Debug Message: Device not cleared. 2 counts left.
Debug Message: D3D not cleared. 1 counts left.
Debug Message: Destroying Window.
Debug Message: Main Shell terminating normally
on Apr 20, 2006
Main Title: 75
Main Map (Huge with a lot of stuff going on) In: 65
Main Map Out: 29
Ship Design with Medium Hull: 75
Ship Design with Small Hull: 75 (I don't know how to toggle the hardpoints on and off, so they were on)

And just for fun
Combat Screen with 11 small ships - 3 of mine, 8 of theirs, mine smashed 'em
58


System Specs:
Intel Pentium D 2.8
3GB ram PC4200 DDR2
Nvidia GeForce 6800 GS OC SE 256MB
Display Res: 1280x1024 32-bit 75Hz

Just for fun I started playing with a couple settings in the driver. VSync off yeilds 5-15 fps higher in the game, around 150 on the load screen. But it seems jerkier, the rendering is not as fine or something. Changing the 'max frames to render ahead' from the default 3 yeilded lower frame rates no matter which way I went or with vsync on or off.

Changing the image settings from Quality to High Performance didn't seem to do much, but going up to the High Quality seemed to yeild 4-5 more fps. So the higher quality sertting is the fastest also.
on Apr 23, 2006
Title Screen : 70
Main Map (8x8 with lots of stuff) : 2.5 - 14.5 needless to say, I never use tactical mode
Ship Design : 34.5 - 37.8

P4 2.4 GHz
512 MB RAM
NVIDIA GeForce 3 ti200 (64 MB) - yes my drivers are updated
Display Resolution (game) : 1024x768
on Apr 27, 2006
Welp, I hope they do something..
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