Feb 20 - 25, 2005
Published on February 25, 2005 By ScottTykoski In GalCiv Journals
It's that time of week where it's time to talk about how we spent our time during the week!

Since March is looming which means our work on the Beta will have to wrap up pretty soon, I spent most of my week trying to finalize some important GFX, as well as look forward to future graphical related projects!

#3 - First we have a test that I did to see how well Corel would work for making Ship Textures. 

The current problem we have is that, to get all the textures into the game without certain Video Cards exploding, we have to bring the texture size down a bit more than they were intended to be viewed...a mistake that I think anybody new to 3d design can make  0

The result is that, when in-game, textures that used to look nice and crisp are blurry and hard to distinguish. What we're hoping to do is utilize the genius of vector graphics to make textures that can be exported at any size and still be nice and crisp, opposed to the pains of down-sampling.

#2 - Second we have some new icons for the new Planetary Management screen.

As much as I loved PaulK's Pink Smiling House image, I think these are going to fit the art style a bit better 

 

#1 - Finally we have, IMHO, one of the more exciting revelations I've experienced during GalCiv2's development.

As we've talked about before, Ship design is one of the big new features we're working into the sequel.  Not just weapons, engines, and such, but also Structural Attachments ("Bling") that can drastically alter the way your ships look.

Our plan was, If we make the system work properly, we'll be able to get away with only having 5 styles of ships, each with their own unique "Bling".  By mixing and matching Structural Attachments, we'd be able to design very unique looking ships for all the different races.

This was all hypothetical...until NOW!

The above image is actually 3 of the different ship designs we made for the Beta.  None of these will probably make it into the final game (we haven't even started designing the Human Style Ships), but it's nice to see how much of a difference Jewelry can make.  Several of the same Hull Types were used between the races, but with the change of colors and the different Jewelry, I don't think most players would even notice.

And, If I may be so bold, the ships look better (or at least as good) as the pre-rendered ones from GalCiv1!

A very nice validation that the ship design mechanic is heading in the right direction


Comments
on Feb 25, 2005
Just fantastic, Scott.

The ship designs just blow me away.
on Feb 25, 2005
e ship design screen will get some thorough ... ummmm ... serious testing from my side.
on Feb 25, 2005
BoggieBac, have you try to used programs as Carrara 4, Amapi, Bryce, those program can create some incredible textures and those textures don't get blurry when you have to resize the ships.
on Feb 25, 2005
Fantastic!
on Feb 25, 2005
I think the humans ships should look like those from Babylon 5, always liked those Course that is just my opinion, would be cool if that was a ship type to be chosen (not exact of course). Bling for that kind of ship wouldn't be alot of flare or sharp angles...
on Feb 25, 2005
sweet....
on Feb 26, 2005
Awesome!
on Feb 26, 2005
Another set of interesting stuff
Can`t to get a beta version
on Feb 26, 2005
When I saw these ships, I felt a warm flow passing through my chest...

goodie-goodie, this is no blocky