Ages ago (or, at least, what FEELS like ages ago) when we were nailing down the art style for Elemental, one of the key factors was creating a world where the cutscenes weren't in glaring opposition to the in-game graphics.
This was around the same time that Fable 2 was released, where a beautiful pre-rendered intro felt (IMHO) fairly out of place in comparison to the mid-game cutscenes (which were beautiful in their own right). It was that realization - that paintings brought to life can be as appealing as their 3d counterparts - that helped fuel the artistic style of the game.
Unfortunately, the dream of these moving paintings weaving a tale as you play the game was never realized in WoM. We got as far as the 'wedding' cutscene and the 'you killed a dude' cutscene before needing to shift the focus onto other things. In FE we want to revisit that idea and have mini-cutscenes that underscore major points in your adventures.
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This is a painting done for "The Bilge" wildlands cutscene, a vast swampland dotted with the ruins of a former kingdom, now overrun with trolls and spiders who protect treasures of the dead.
There are several bits of this image that beg to be animated, for which we use a program called Anime Studio Pro. It allows us to take a 2d image and attach bones to it, letting us animate much like we do in 3d.
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Once all those vines are animated, and the rest of the scene is put together in After Effects, we do a simple flythrough to get the first of our mini-cutscenes.
Sorry - no Blood or fantasy Violence in this video. We'll try and do better next time 
Also, since mini-cutscenes are total polish and very data driven, we can keep adding more and more right up until gold (if the budget and time allows) . By bringing our paintings to life and really punctuating those key points in your adventure, we also breathe some extra life into FE itself.