One of the 3 main design pillars being tackled for Fallen Enchantress is 'The World'. Wildlands, randomly generated maps, more quests/lairs/resources/creatures...we've taken all the feedback from WoM to ensure FE delivers with some really engaging worlds. When you start a new game, half the fun will be simply exploring the land!

On the visual side, a simple piece of technology that we'll be utilizing to make the world feel more magical is the old-school trick of 'atmospheric perspective' or 'distance fog'. Early 3D systems would use this as a crutch for pathetic draw distances (I'm looking at you, N64) but you can't deny that it adds a thickness to the air...a ethereal quality to the environment....that players want when exploring a fantasy world.

The challenge in Fallen Enchantress is that the main map allows players to pan between countless terrain types seamlessly. We deal with this by interpolating (animating) colors and distance fog values based on camera location and what type of environment is being looked at. And to keep this from interfering with the gameplay, it really only needs to take place in the upper 1/3rd of the screen.





The end result is a more magical and fantastic feel to the world. Instead of simply talking about the heavy post-cataclysmic fog that looms, we now get to show it!


Comments (Page 1)
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on Jun 21, 2011

Nice.  Love getting peeks behind the curtain.

on Jun 21, 2011

Holy @#$@!

This is great! Thanks!

on Jun 21, 2011

The "god rays" are pretty cool looking.

on Jun 21, 2011

Yeah, the sunrays look great wandering across the landscape.

on Jun 21, 2011

Agreed, the rays from the sun make for a great addition to the atmosphere. Now, any chance their color can be chanced in game by events/spells.

on Jun 21, 2011

I'm still hoping for a turn-based game that is snowing during some turns.  Any chance of that?  I thought maybe I saw a few falling snow particles high up in the atmosphere in one of the shots...

on Jun 21, 2011

Trojasmic
I'm still hoping for a turn-based game that is snowing during some turns.  Any chance of that?  I thought maybe I saw a few falling snow particles high up in the atmosphere in one of the shots...

 

I am hoping that the game will be fully mod able, with indeed an option for doing such an event. As a whole, Elemental had a problem of not being fully mod able- I remember that in 1.1 I and a some other guys wanted to make a mod, but had many problems with Elemental not being fully mod able (might be in a better shape now, not sure). I believe that making Fallen Enchantress as mod able as possible will only yield good results with players modding everything.

on Jun 21, 2011

More environmental particle effects should be easilly modable...they spawn based on some rare props that are based on the terrain type, so they can be modded in anywhere a tile design can be placed

on Jun 21, 2011

I'm hoping that we can have access to all the information needed for any decision we have to make and not have the screen frozen with only one menu present, having to use memory to decide your choice. I know this has nothing to do with fog or atmosphere but that's my hope.

on Jun 21, 2011

Looks good, but where is the Blood and fantasy violence i was warned about in the first seconds?

on Jun 21, 2011

Lantros
but where is the Blood and fantasy violence i was warned about in the first seconds?
   I'll make sure to make up for it in my next vid.

on Jun 21, 2011

BoogieBac
I'll make sure to make up for it in my next vid.

 

I´ll remind you of that.

on Jun 21, 2011

Lantros

Quoting BoogieBac, reply 11 I'll make sure to make up for it in my next vid.

 

I´ll remind you of that.

 

hey now, fog could really be an air elemental performing a violent act...

on Jun 21, 2011

I am affraid that I'm gonna spend 80% of time at the cloth map, so the fog (isn't it actually decreasing the FPS?) will be nice but seldom watched feature.

on Jun 21, 2011

I've missed animondays. Thanks for bringing them back and with an awesome vid as well.

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