Hey Everyone!
Version 0.23 (aka 'The Beta1 Update') is now available on Impulse.
We highly suggest those with major graphical errors on the main map give this a go. As for the major issues not listed as fixed...
Saved Games: We're currently narrowing down the major issues with loading a saved game. These will be ironed out by next Thursday (Beta 1a).
Crashs on Startup: This build won't do anything for people who can't get into the title screen. We have some leads on how the problem can be resolved, however, and should have this in for 1a as well.
Startup Speed: Brad (Frogboy) has done some major digging into startup times and has some areas that can be dramatically improved (for anyone getting antsy on that splash screen).
We'll keep you posted as things are wrapped up for 1a...in the meentime, enjoy the new build!
---- Change Log - Beta 1 Update ----
+ Several Major Memory Leaks Fixed
+ Graphical Issues on some Older Cards Fixed (forced single mip levels on generated data textures)
+ Only One 'Palace' can be placed per Player
+ Roads should now always build to the selected city
+ Only Kingdom Factions playable
+ Clicking Victory Options no longer changes the World Name
+ Refresh Random Name button added to world setup and 'name your city' dialogs
+ Can train multiple Units without leaving the 'Train Unit' window
+ You can now target enemy units
+ Welcome to Elemental popup only comes up on the first turn
+ Fixed several typos
+ Fixed Crash in Load Window when pressing DELETE then selecting and usign an entry
+ Battle Results Tab no longer shows odd results when your unit dies
+ Now cloth map icons for various Improvements
+ Slider for the Intensity of Cloth Map Environment Colors
+ Options Tabs no longer steal focus
+ When nothing is selected, a list of Knigdom data displays to the left (there are currently text display issues with this, however)
+ Some new UI icons and textures added
+ Harvesting and Road Bonuses applied to Resources
+ Your Prestige will increase your Population Growth