'But Guys...what are you working on THIS SECOND?!'
Published on June 16, 2009 By ScottTykoski In Elemental Dev Journals

I really like writing journals for you guys, but I have a problem where, if I dont have time to construct something interesting (with videos or picts), I tend to focus on other tasks. This isn't a lazyman excuse, I jsut don't want to shortchange our fans.

Anyways, I found Twitter to be a great in-between for anyone that wants to be kept in the loop but dosen't mind their info presented sans-excitement.

This is the first week we have everyone back from the Demigod time-vortex, so we're shifting from basic 'feature implementation' to the 'polishing the game' portion of development.

Feel free to hop aboard and join our day-to-day!


Comments (Page 1)
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on Jun 16, 2009

*sigh*  Your going to make me join Twitter.....

 

Sammual

on Jun 16, 2009

*sigh* Your going to make me join Twitter.....
Ditto.

 

on Jun 16, 2009

No, I think you can view via that web link!  I mean, the more followers the better, but this is more to keep players in the loop, not to get a trillion-zillion followers.

Though, if we ever get a Trillion-Zillion followers, I wouldn't complain   

'Cause that's a big number.

on Jun 16, 2009

Umm...tweet?

That's great, Boogie!  Whatever works is much appreciated.

Any word on that Alpha?

on Jun 16, 2009

Any word on that Alpha?
  Just that we're plugging away at it

For the last few months we've been just getting features into the game without really taking a step back to play from the users' perspective (read: not much polish was going on).

Brad has come in and changed focus to polishing a very simple core that we can give out to you guys, then reintroduce features and polish them up.

So far it's going very well...this week it's all about getting those load times down. It only takes 5s to make a random map, but up to 1m40s to get into the game.  We've gotten it down to 24s on my machine, I we feel there's still improvements that can be done.

And and silly as I find it sometimes, Twittering our progress seems the best way (ATM) to keep our fans informed but keep on task.

on Jun 16, 2009

Thanks Boogie I'm not a big twitter fan, but I'll suffer it for Elemental

on Jun 16, 2009

Is there some way to get twitter to send it's updates to my IM client? I hate cell phones.

on Jun 16, 2009

Is there some way to get twitter to send it's updates to my IM client?
  Not sure, but there must be something that taps into the popular IM apps. 

I'm new to this too, so we can all learn together

on Jun 16, 2009

There's an RSS feed linked on the page, so you could use that and never actually have to go to Twitter itself.

It's probably a good idea for this sort of short post, a dev journal would be overkill for updates about load times.

on Jun 16, 2009

BoogieBac

It only takes 5s to make a random map, but up to 1m40s to get into the game.  We've gotten it down to 24s on my machine, I we feel there's still improvements that can be done.
To learn about these kind of details feels awesome to me.

on Jun 16, 2009

Fine....(makes a account) more INFO!

on Jun 16, 2009

Know where is a better place then Twitter to write small one line updates?

irc.stardock.com
#elemental

on Jun 16, 2009

CaesarsGhost
Know where is a better place then Twitter to write small one line updates?

irc.stardock.com
#elemental

Not for people who can't sit in IRC all day to watch for them.

on Jun 16, 2009

The only thing that I use Twitter for is for following game devs (pretty much just the Natural Selection 2 team) so this is awesome! I get excited by the little snippets of development talk just like what was just posted =D

PS. I love your logo! Super cute!

on Jun 16, 2009

BoogieBac


So far it's going very well...this week it's all about getting those load times down. It only takes 5s to make a random map, but up to 1m40s to get into the game.  We've gotten it down to 24s on my machine, I we feel there's still improvements that can be done.

 

Excellent information...  will gamers notice gameplay improvements on quad-cores and greater?  

Also how's the 64_bit OS  testing going?

 

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