Actually, Just Four Spells.
Published on May 18, 2009 By ScottTykoski In Elemental Dev Journals

Welcome to the first of several 'Countdown' journals leading up to the release of Beta 0. While we don't have a firm date for the release (several folks need to recoup from weeks of Demigod all-nighters), we still plan on getting Elemental's first playable form into your hands for June!


Boogiebac (myself) holding a Resturaunt Meeting on City Resources 

After seeing the amazing starships made by players (and reviewers) in GC2's ship designer, we decided fairly early to make customization a huge part of the Elemental experience. And while this has resulted in a longer tool-development period than GC2, the current results with those tools have been really exciting.

Case in point: our new Particle Engine (and coorisponding in-game Particle Editor). Obviously, since we're making a fantasy game, we would need some fantastic spells spell effects to get players excited. Besides spells, every weapon swung, item used, dungeon cleared, and acheivement acheived would require it's own special effect.  To acheve this we (Ross and Paul) created the Particle Editor, a mighty in-game workshop for the artists (and players) to create effects with.

We put the final few touches on version 1 of the editor last Wedensday and gave it to Akil and Dan (two of our artists) to create spells with. In just TWO DAYS, they had the tool learned and had created their first 4 spell-ready effects.

Beckon Home
A spell for the adventurer that just wants to get home to heal up. 'Beckon Home' sends any unit to a friendly settlement.

Flare
A ball of fire burns away the FOW and gies you full view of a selected part of the map. Flare uses both Fire mana and a small amount of essence. Think of it as the 'Eye of Sauron: Lite'.

Sublime Harvest
Feed your people with some magical rations! Sublime Harvest tops up a settlement's food supply, using both Earth mana and a pinch of your essence.

Pyrostorm
Burn away a section of forest or any unused Fertile Ground with Pyrostorm.

The in-game Particle editor, despite requiring additional up-front dev time, will allow anyone with a crazy spell idea to get their creation into the game easilly (then use the online Library to let them share it). Besides this, the final boxed game will have an Item Editor, Equipment Editor, Tile Design Editor (more about TD's later), the World Builder, and any other editors we can cram in 

Next week we'll talk about World Creation and the adventures you'll be going on! Till then, please send your good vibes to the Demigod team as they (hopefully) wrap up a very rough month.


Comments (Page 3)
6 Pages1 2 3 4 5  Last
on May 18, 2009

I'm surprised to hear that the mana is tracked apart from each other.   "Fire mana" and "earth mana" show a clear distinction.   I now expect multi-element spells!

on May 18, 2009

And beta "for June"? I'm going to assume you don't mean June 1st.

Yeah I wouldn't expect June 1st. It'd sure be a nice surprise, though

on May 18, 2009

I do have have one minor request to be considered related to the topic at hand, and it is for multipreference files. For example, so I can create a hardcore setting and a net based one and one for testing -etc...

on May 19, 2009

Hm... Looks excellent... I wonder if it would be possible to create an effect in which the doors of hell are opened. Some tentacles are wiggling their way from the fiery opening and snatch one or the other soul (whatever is standing around...) and draggs it in...

This could be a spell for recruiting some demons...

 

Man, looking forward to it!

on May 19, 2009

How easy will the editor be able to use? I have no creative bones in my robotic frame.

on May 19, 2009

All great stuff... thanks for the update!   

 

 

on May 19, 2009

To Do list:

Get a restraining order on Boogie Bac's picture

Pre-order Elemental

Start thread on how much of a jerk Zubaz is

blame said thread on Annatar and Boogie

hide

on May 19, 2009

hide

This should actually be first on the list since by the time you do everything else and get to this point one of us would be knocking on your door already. That, or Boogie's picture will jump out of the monitor and swallow you in your sleep..

on May 19, 2009

Annatar11

by the time you do everything else and get to this point one of us would be knocking on your door already. That, or Boogie's picture will jump out of the monitor and swallow you in your sleep..

windows firewall will protect me

/sarcasm

good point

on May 19, 2009

Ooh lots of groovy editors to play with.  Like Spore but with a game actually attached this time (and where the editing actually matters rather than simply being aesthetic for most of them).  I like the effects as well.  Cool but not overdone.

 

I'm seriously considering putting in a pre-order to do beta 0.  Usually I don't do much betaing (in fact Entrenchment was probably the first time I gave any sort of constructive criticism for any beta), but I do have lots of free time over the summer...

on May 19, 2009

I'm seriously considering putting in a pre-order to do beta 0. Usually I don't do much betaing (in fact Entrenchment was probably the first time I gave any sort of constructive criticism for any beta), but I do have lots of free time over the summer...

Your hesitation can be easily solved with the proper application of peer pressure.

*applies*

on May 19, 2009

landisaurus
I'm surprised to hear that the mana is tracked apart from each other.   "Fire mana" and "earth mana" show a clear distinction.   I now expect multi-element spells!

Interesting how folks expectations vary--I'd unconsciously assumed that mana would come in 'flavors' since the game was named for the elements. Scott definitely implied that mixed-element spells are possible or already exist when he answered my quibble about essenece.

Tridus
I wouldn't worry too much about the essence costs right now, guys. It's pretty early, all of this can change in testing.

I'm not worried, I'm starved for magic info! It's a true mystery what moves the dev spirit to post replies.... Plus, the essence stuff is my favorite aspect of the game at this vaporware stage.

on May 19, 2009

You're a jerk. I'm going to tell everyone what a jerk you are.
*leans over to the next guy* Hey, did you hear Zubaz is a jerk? It's true!

Start thread on how much of a jerk Zubaz is

blame said thread on Annatar and Boogie

I'm going to assume where 'jerk'='a good looking and intellegent fellow'

on May 19, 2009

I think both of those might be a bit subjective. And you're naturally biased. Jerk.

 

on May 19, 2009

Annatar11

I'm seriously considering putting in a pre-order to do beta 0. Usually I don't do much betaing (in fact Entrenchment was probably the first time I gave any sort of constructive criticism for any beta), but I do have lots of free time over the summer...
Your hesitation can be easily solved with the proper application of peer pressure.

*applies*

 

Ok ok I got the message 

 

*preorders Elemental*

6 Pages1 2 3 4 5  Last