- Cutting through to the Fun Stuff -
Published on September 16, 2008 By ScottTykoski In GalCiv Journals
Galactic Civilization 2 Version 2.0 is being designed to blow our other updates away.
 
A few months back we traversed all the suggestions/requests/demands we've received since GC2:Dreadlords 1.0 and compiled a definitive list of new features to cram into our penultimate update.
 
I think these next two are going to make alot of people happy...
 
 
External Ship Designer
 
Yes, we've finally done it!  From the title screen, you now have the option to open up the Ship Designer!

Filled to the brim with every engine, weapon, fleet module, and extra component available in the game, you can now create without completely unlocking every tech in-game.

  
The end result is a quick, easy, and fun way to fill your tech-tree with unlockable ships based on your strategies.

 

It's been asked for since 1.0, so I apologize for the wait. I hope it was worth it!
 
 
Starbase Upgrade Managers
 
One of the major complaints we've received - again, since 1.0 - was the end game stream of Constructors and the resulting click-fest in getting new Starbases fully upgraded.
 
Now, when you bring up the Starbase Details window, you'll be able to sort the 'classes' of module that you want a Starbase to focus on. This is a very macro-friendly approach (we tried doing a explicit module queue and it ended up just as cumbersome as the old method).


So lets say you have a Economic starbase in friendly territory that you want to use in pumping up Production and Trade Income. Just bring up that Starbase's queue, send 'Production Assist' and 'Trade Assist' to the top, probably followed by some Starbase Defense and Offense module types. As constructors are sent, they'll automatically pick the best modules from your priority list and build without hassle.
 
 
More To Come
 
We're not done yet! Version 2.0 has some great new galaxy setup features that we have yet to talk about. Add to that a new ship style, negotiation, and our aformentoned espionage tweaks, and you have an update that feels more like an expansion.
 
Or, at least, that's what we're hoping for. 
 
Up Thursday (er...now Friday...sorry, busy week): We'll dive into the new Galaxy Setup options, and finally show off how Espionage has been tightened up.

Comments (Page 4)
4 PagesFirst 2 3 4 
on Oct 19, 2008

A few points.

I. The Main Menu->Ship  Designer absolutley needs a miniturization slider.

II. Just a second to the "AI needs better deciscion making with regards to what and when to attack" thing.

on Dec 08, 2008

The Main Menu->Ship Designer absolutley needs a miniturization slider.

I agree!

on Dec 10, 2008

Hello 

Mascrinthus

The Main Menu->Ship Designer absolutley needs a miniturization slider.


I agree!

Yup   It sure does. The only thing I can use it for is to check compents sizes and effects.

 

 

Mmm Nice day we have Mmm

on Dec 13, 2008

The priority lists for starbases don't save (or don't load as the case may be) with saved games.  I've submitted this as a bug report because on particularly large maps it can take so long to get through a turn that the usefulness of priority lists diminishes because the next time you load your game you have to go around all the starbases and fix their lists again.

4 PagesFirst 2 3 4