...Than you can shake something at.
Published on October 19, 2007 By ScottTykoski In GalCiv Journals


Another fun week of Improvement creation! While I'm enjoying myself, making these race specific improvements is really starting to take it's creative toll on me. For GalCiv3 I'm going to fight for Improvements that are real-time 3D models and an 'Improvement Editor' where it's easy to crank them out (plus it'd open the door for more custom-created improvements).

But enough looking forward....let's dig through the past two weeks and see some new Twilight stuff!!!

(Starting at the upper left corner, going clockwise...)

Black Market: A fun way for Evil nations to bolster their planets economy.

Industrial Cluster: Thalans grow their factories. With a small seed, some building supplies, and a pinch of love, this mid-game improvement can adjust itself help the Thalans in multiple ways.

Flesh Incinerator: Yes, I know it looks like a BBQ grill, but what better way to combust the poor, sick, and useless than with a amped up foreman (that, may I add, it cuts fat in half)?

Diplomatic Brain Trust: I really just wanted an excuste to have an improvement that looked similar to a capitol building, but this Terran-specific wonder will boost their diplomatic ability.

Healing Pools: While under the rule of their Drengin overlords, one of the few pleasures Torian slavelings discovered was resting their whip-weary bodies in the non-lethal cooling pools of the Factories they worked in (unless they got caught....then it wasn't relaxing....cause they'd be dead). This practice became part of their culture, so Morale buildings for the Torians tend to reflect their hotspring-loving ways. The 'Healing Pools' is the first in this line of improvements.

So there's your sneak-peak at some of the improvements you'll be building on your planets once Twilight falls (ooh...going to have to send that Tagline over to marketing)!!!!!!! I hope they got you excited - but if not, here's a few more exclamaction points to seal the deal!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Have a fun weekend with 1.8a...cya on Thursday for Twilight: Beta 1!
Comments (Page 3)
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on Oct 22, 2007

what gets me is when i've built up 20+ agents and i'm rotating civs i want intel on. having to remove them once i finish gathering the intel is a pain.

In the new system, when you place a spy on a civ (for intel purposes) it's there perminently. This should deal with the situation you just described, as well as the 'suspention of disbeleif' problem where you can have up-to-date on a civ you may not even be using spies on.

on Oct 22, 2007
This sounds drooling Gimme Gimme. I cant wait
on Oct 22, 2007
great stuff! i can't wait.
on Oct 22, 2007
This thread just made me pre-order TA. I usually wait till it's released but i want in...

Well done....now if i can just wipe the drool of my keyboard.

on Oct 22, 2007
neilo, you might consider one of these things  

on Oct 23, 2007
TA just sounds better and better and...um... better!   

I'll just do a practical suggestion here for the DA and DL 2.0s(I don't know if it has been suggested or not):

How about having a clock that shows real-time somewhere in the game?
Somewhere noticable but not obstructing.

How about letting us take an early joy ride and see what this thing can do?
on Oct 23, 2007
Yep a real time clock and an alarm (like in civ 4) who be a majoir help.

Dam being stopped playing GalCiv 2, by the alarm set to wake me up.




No, really, that has happened
on Oct 23, 2007

The clock should be do-able...we've talked about it in the past, but didn't want to seem pompus.

One of MOO3's first announced features was an 'alarm clock' to help gamers pry themselves away from the overwhelming addictiveness of the title. (I'm not one to insult another game...I'm just blasting the attitude of 'Oh yeah...our game is THAT great.')

But if you ASK for it, we can't be accused of arrogance, can we?

on Oct 23, 2007

The clock should be do-able...we've talked about it in the past, but didn't want to seem pompus.


One of MOO3's first announced features was an 'alarm clock' to help gamers pry themselves away from the overwhelming addictiveness of the title.



Sarcasm alert!!
on Oct 23, 2007
But if you ASK for it, we can be accused of arrogance, can we?


Official Request
on Oct 23, 2007
Yeah, so since everyone is making suggestions I would like to add a couple that are really just minor UI tweaks that are surely feasible.

1. please add a thousands separator to the influence numbers on the United Planets screen and on the United Planets tab in the foreign relations manager.

2. please make it so that the "Esc" button on the keyboard closes any in game window such as the planet/ship list, the civilisation manager or the research screen. Only from the main screen would the "Esc" button then bring you to the options screen.

3. In the "planet details" screen (i.e. where it shows starbase bonuses) please move the "Back to planet" button from the lower left corner of the screen to the lower right corner, next to the "Exit" button.

4. I don't know if this is as easy as the other ones but: in the civilisations manager > governors screen the minimap should be zoomable or at least much, much (four times?) bigger. The way it is now is pretty useless.

Thanks.
on Oct 23, 2007
1. please add a thousands separator to the influence numbers on the United Planets screen and on the United Planets tab in the foreign relations manager.


Agreed, and also, can you make it so that on the trade screen, when ever you add influence, it will automatically choose the maximum/minimum number of IP the AI will accept for the trade, like it does with BC already?

Also, I've said this before, but what about adding a little green "Earth-like" icon to all the Earth-like habitable planets? That way it remains consistent that habitable have an icon and uninhabitable planets do not...

Oh and... great looking improvements there, BoogieBac! Can't wait to see more in the beta on Thurs!
on Oct 23, 2007
The real-time clock is a nice idea!

Oh but please remember to set it to read the pc's clock and not EST

Oh and in the interest of this thread, yes i am asking for (not demanding) the clock!
on Oct 23, 2007
1. please add a thousands separator to the influence numbers on the United Planets screen and on the United Planets tab in the foreign relations manager.


We need some new issues in the UP. Some of these issues are pretty old and it just doesn't have any shock value anymore.

Something that's always bothered me: Why does everyone at the UP have to vote at one time?
on Oct 23, 2007
Something that's always bothered me: Why does everyone at the UP have to vote at one time?


A set order in which the vote is cast would be cool. And not highest to lowest or vice versa as that would be to easy to manipulate. Maybe the vote can go in the order of which you meet the races, just as long as the player is not first or last.
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