It didn't take long after Stack 'n Sac was completed that I was already
spilling over with ideas for a sequel. I had tasted the sweet nectar of
having something I personally created played by thousands of people (I think the
final download count at CNET was well over 10,000...and I would've been ecstatic
at 1000!). Ideas of side-scrolling shooters with rpg elements, full
cutscenes and internet connectivity seemed only logical. I mean, I had a
year to create the game! The sky was the limit!
The sad reality of life is that you only have only so much free-time, and
projects have a way of prioritizing themselves. Come mid-January, my mind
had been shifted in too many different directions and SnS2 was quickly out of
the picture. As November neared, however, interest in the project began to
build. Instead of grand and glorious, I tried to limit myself to simple
but fun...and one other condition... it had to allow for 2 player simultaneous gameplay!
I'm sure a lot of gamers remember the thrill of fighting along-side a pal in the
old "Contra" days, or more recently "Halo". The end
result was "Elves Inc", the humble, multiplayer sequel to "Stack
n' Sac".
Playing as Elfington (or Panza, if you were player 2), you'd be armed with a
gift wrapping gun which you would use on the falling presents (don't ask me
where they were falling from, it was a "gameplay over story"
decision). Once the presents were wrapped, you'd have to collect them to have
them count towards your level score. Once a certain number of presents
were collected, the level would be cleared and you'd go onto the next one. There
were 8 levels in the "Story" mode of the game. You could also
wrap and collect bones to get "Jingles" the Christmas Cat to come out
and give you a power up (again, there was no real correlation between a cat and
wrapping bones, it was solely for gameplay purposes). In the end story
mode (while not telling much of a story) provided an fun, and at times frantic,
way to burn 15 minutes. As much as I liked the Story mode, the truly enjoyable part of Elves Inc (in my
opinion) lied in the VS tournament mode.
Using the above game mechanics, the 2 player mode stuck Elfington and Panza
into a timed arena atmosphere. The player with the most collected gifts
when time ran out would win the round, where players could set the number of
rounds to play. What added to the fun-factor of this mode is the
"Body Checking" / "Butt Stomp" mechanics that allowed
players to easily steal gifts that their opponent had just wrapped. By double
pressing the arrow keys at the right time, players could unleash crushing combos
flinging opponents across the screen. This mode became the official start to the
morning for my co-worker Paul W and I. Who ever knew a Holiday Themed game
could inspire so much foul language. Luckily Paul was a
good sport and enjoyed the game enough to help out with the backgrounds, which
helped out immensely (mostly since time was running low towards the end of the
project).
Elves Inc. was released a week later than Stack n' Sac was the previous year,
and didn't get nearly as many downloads as its counterpart. In my opinion,
though, "Elves Inc" was the more enjoyable of the two games (I prefer
the button mashing excitement of Elves Inc to the slower puzzle action of Stack
'n Sac). Luckily, the game was developed in Flash, so by using the new
tools in DesktopX we've been able to re-release it over on www.Wincustomize.com
(thanks to Martin for the extra work making it into a DX object ). Or, for
anyone that doesn't own DesktopX, the game is available in exe form on the
DesktopX Pro homepage, as well as on Stardock Central under "Free
Stuff".
'DesktopX
Pro' Version of Elves Inc.
Stardock Central
Homepage
So, if you're looking for a fun game to enjoy the upcoming Holidays with
(especially with a friend), I highly suggest checking out Elves Inc.
Next week I'll touch up on the unreleased "Elf Force" from last
year, and give a sneak peek into the street fighting action of "Northpole
Showdown". Stay tuned!
(Thanks Pat for fixing the Broken Images!)