Not much time to write up a journal this week, so I'll just rattle off what
got accomplished....
1. Test Enemy Animations: I made animations for the "Fake Ice Thug"
monster that causes trouble in the game's first level. Still have more to go,
but the main ones are up and running.
2: Enemies in the Game: Bad guys will now pace back and
forth and get hurt when the player smacks them.
3. Moving Environment Object: You'll note that the
hanging garden beds in these images are in different spots in each picture. In
the current build, objects can inherit the "moving back n forth" logic of the
enemies, and the player can stand on them and move around. Still need to get
them moving vertically.
4. Rooms that lead into other Rooms: What you can't tell
from these shots is the engines ability to have spots on the map that will take
the player to a new map, so the above room is actually reached by traveling off
the left side of the map you start on. Also, the maps are now stored in separate
files, a necessity for episodic distribution (yeah, still shooting for multiple
episodes).
Unfortunately, some of the changes to the map handling didn't
port over to the web version, so no playable example this week. Hopefully
that'll be fixed for week 7.
Until then!
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