Let's Make Something Awesome
Published on May 16, 2019 By ScottTykoski In

Greetings, and welcome to the official forums for The Video Game Machine - the Game that Makes Games!

If you've ever wanted to make a video game of your own, then you're in the right place. The goal of TVGM is to make the ultimate sandbox game where the making and the playing are combined into one fun, creative experience....but for that we need YOUR help, beta tester!

First and foremost, the current build of VGM is pretty early and kind of rough. If you join the alpha that starts on May 29th, you'll have access to the first two genres: platformer and adventure. As you play, we'll be looking for feedback as issues arise and things don't work as expected.

Second, The Video Game Machine is begging for all your best ideas about things to add: mechanics, heroes, enemies, rules, etc. In this regard it's the perfect game for beta testing - nowhere else will you see an design so open to new & creative suggestions.

So, with that in mind, I encourage you to dust off those old video game ideas that you dreamed up as a kid, get excited, and get creative!

We can't wait to see the awesome adventures you all make when the alpha becomes available on May 29th!


Comments (Page 2)
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on May 20, 2019

Just curious if there will be any kind of sprite editor, maybe something as simply as changing the colors by having the ability to paint the pixels.

on May 20, 2019

Sprite editor is another thing that has been requested a few times - I'll put another tally mark next to it on the 'Idea Board' 

on May 20, 2019

A full sprite editor might be harder for folks that aren't artistically inclined, but I get the demand for it.

Not sure if it'd be easier for you and the rest of your team, Scott (please tell me you have a team), but an easy way to allow more freedom is a "character remixer" of some kind. Let you swap the heads/arms/legs/torso from each hero/sprite you've already included, and a way to recolor them. Again, could totally be way more complex to build, but thought I might throw the idea on the idea pile.

on May 21, 2019

Silver-Streak

an easy way to allow more freedom is a "character remixer" of some kind. Let you swap the heads/arms/legs/torso from each hero/sprite you've already included


This is literally why we set up our sprite system the way we did   I like your suggestions, Silver, especially the ones that are already 80% complete!

Silver-Streak

please tell me you have a team


Got a great team, but it is purposfully small - I'd prefer to go slow and do things right than try to go big and burn out. This project is a marathon, not a sprint.

Plus I'd rather code and make art than delegate, and more people == more management. I don't want to dole out all the fun bits

on May 21, 2019

I think it'd be cool if there was a genre for Tower Defense Games. I love the Defense Grid games and just found out about Siege of Centauri!  

So two questions:
Do you think it will have pathfinding?

I think I saw a screenshot that showed conditionals, but I can't find one now.  Will it have conditional statements?  I seem to think I saw a rule block that was for the equivalent of If Statements?

Thanks and I'm really excited to start making!

on May 21, 2019

drymetal

I think I saw a screenshot that showed this, but I can't find one now.  Will it have conditional statements?  I seem to think I saw a rule block that was for the equivalent of If Statements?

 

I think you might be looking for the images in the Media section of the main site: https://www.stardock.com/thevideogamemachine/screenshots/vgm_rulesbook_05.png

This one inparticular matches up with what you're describing, I think?

on May 21, 2019

Silver-Streak

...This one in particular matches up with what you're describing, I think?

No, I had seen that one.  I appreciate the help though.  I thought I saw one somewhere else that showed a block that said, "IF This...Then"  or something to that effect.  Edit: Ahh. Rereading my post, you might mean pathfinding.  I updated my post so that part is clearer just in case.

If you were referring to pathfinding, I don't think movement would necessarily mean pathfinding, would it? For instance, movement could be predefined or rule-based.  But pathfinding finds the shortest route from A to B with specific requirements in place.  (Think of a Tower Defense game. If a tower is placed here or here - pathfinding will recalculate the path for enemies to take...) I'm curious about this because Construct 3 has it, but it is very processor intensive. 

on May 21, 2019

Interesting - I bet we could hook up some rules that would make it possible create something with Tower Defense mechanics. Added to the ever expanding Idea Board

Though - in the interest of managing expectations - I want to reiterate that we're leaning more towards Mario Maker in terms of simplicity and keeping things very easy to use. There will be TONS of customization options, but instead of requiring you to code/script anything, customization will be of the 'playing with dials and UI elements' variety.

8 more days! GET PUMPED!!!! 

on May 21, 2019

To expand on the Mario Maker simplicity, the new Mario Maker 2 trailer shows that you can have blocks/enemies/etc where you draw their path in edit mode, then they move in those directions/path when you trigger then while playing. 

Something similar might be viable for tower defense (as long as you're doing classic tower defense where enemies have hard set paths).

on May 22, 2019

Silver-Streak

Something similar might be viable for tower defense


For sure - we'll probably want something like that for guards patrolling an area. Plopping down a handful of path arrows is much easier than any scripting solution will ever be (IMHO).

on May 22, 2019

I've been thinking, what frustrations have I had in making games or using editors? And more importantly, what frustrations might my wife or kids have in using something to make their own game? You are right. Pathfinding and a visual interface for conditional statements are probably too complex.  Fun and creativity don't necessitate complexity. The arrow idea I actually love.

I bought a Nintendo Wii U last night and Mario Maker so I could see what it is like. And I gotta say, so far - it is extremely fun. I'm actually surprised how easy it is to use. That is going to be key. Giving people an open canvas and an extremely intuitive way to make games that are fun.  I get it - and I'm hyped!  : ) Consider me a VGM evangelist. 

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