We have many ‘Negative’ Lists...Let’s Start a Rollicking Roll Call of what you guys Enjoy in Elemental
Published on October 25, 2010 By ScottTykoski In Elemental Dev Journals

One of the things people like about our office is the hallway-long whiteboard wall that the games team uses for a variety of purposes. Right now there are several to-do lists for 1.1 and beyond, a rundown of sales for our various titles, and a HUGE ‘wish list’ of Elemental features/tweaks players and press have requested. In fact, we’ve switched from writing the suggestions down and now simply print out feedback lists and tape them to the wall.

My request today is in a similar vein, but with focus turned on the parts of Elemental that you LIKE. With Derek and Toby joining the team to be our ‘eyes in the sky’, various areas of the design are going to be heavily scrutinized, and I want to make sure we focus on the real problem areas and simply polish any features that you guys are already enjoying. I foresee several spots where the baby could easily be thrown out with the bathwater, and to combat this I’d like to print a healthy list of ‘what you like’.

So, if you could make a note of any feature/gameplay situation/etc that you truly enjoy, along with one suggestion on how to polish that up, we’d be most grateful!

And here’s a sassy, preemtive ‘zerbert’ emoticon for anyone that wants to post “I like nothing about the game redo it ALLLLL!1!!1!!”

Thanks! The floor is yours! 


Comments (Page 6)
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on Oct 26, 2010

Looks like these comments about line up with what we're thinking internally...thanks for the feedback, guys!

I'm a little frustrated by this post and feel the need to speak...
Absolutly...we understand EVERYONES frustration, but the situation is-what-it-is, unfortunatly, and this post is 100% about having a solid view on what folks like vs what they don't (and we have the 'what they don't' lists).

Next week Derek will be joining us to solidify our direction from this point on, and with our overall confidence shaken pretty heavilly, I want to ensure 1.1 and beyond have the changes players WANT, not what we THINK they want, which may seem obvious but, again, our confidence wanes as of late. Shoddy, vapid, or broken updates will do little to repay the goodwill of the community, so we need to make sure each major update is a 'homerun', so to speak.

Anyways, the last thing we're looking for is a "make us feel better we're really trying" list, which, i assure you, was not the intention here.

on Oct 26, 2010

1) Like many I like the graphic art, just not looking that nice when really zoom into detail, sugesst to reduce the zoom or polish it on the most detail level.

 

2) I like the variety of the talents / character attributes , just hope it could be better is less number are shown in the screen and replaced by symbols or bar for faster mind digestion as one of my UI concern.

 

3) I like the musics / sound. really good for the ears, Much can be improved in this area, for example in the selection screen, when user click a faction, we can play the faction specific short melody. or a Short Intro Animation (10 seconds) while loading based on players selected faction.

 

4)I like fact that there is only 10 factions / Races and no plan to add any new one to preserve uniqueness. Just feel we still can do much more on the uniqueness - Race specific weapons or equips, race specific monsters bonus talent, race specific building upgrade.

 

5) I like the cool orange dragon in the loading screen, I like the graphic  animation for campaign, just hope there is enough voice over

 

6) I like city tile concept,beautiful! but maybe I am not smart enough yet, I selected a tile where there is no farm nearby and I cant build hut due to resource constraint, hope the Stardock will look after "dummies' player like me

 

7) Initially I was a bit down with 1.5 version but I think It is good in its own way that so much improvement is made because of it, thank you!

 

8) I also like 1.1 mana concept and spells / quests mass addition.

on Oct 26, 2010

Elemental is the only game in town when it comes to fantasy TBS. There's nowhere to go but forward.

on Oct 26, 2010

I am a big fan of the concept of having genealogy and a lineage in the game.  It has the potential to add a longterm strategic elements and it was something I really enjoyed in Crusader Kings.  I just wish it was more then just some extra units and a way to score some diplomatic points.  I was hoping to see more of a Royal Court in some way.  I would like to shape the next generation and it would be great to see my Kingdom passed on if I had a prepared heir ready when I died.

 

It is not everything I want, but I am still I am glad at least the basic element was included.  And like everyone else -- the changing terrain is great and I also would like to see some more personality in those tiles.  What sort of people do you rule?  What kind of magic do you use?  All of those would be great things to play with.

on Oct 26, 2010

Not to go too OT, however I don't believe that Elemental broke the Gamers Bill of Rights at all.

 

The release was rocky, but Stardock have improved the game a lot since release, thus sticking to their Bill and any gamer who disagreed would have got a refund within 30 days.

 

That is definately a lot more than any other publisher of download games. Try getting a refund off Steam or Direct2Drive...... you download = tough luck buddy.

on Oct 26, 2010

Well I really like the creatures that are aviable ove rthe diplomacy tree. They are a nice change to the rest of the human Units.

That brings me  to what I maybe would wish in a long run an improvement, like more none human like races or geenrally the option to create more different kind of creatures.

Or maybe some race specific creatures aviable.

on Oct 26, 2010

I like the tech trees, each one and each level gained is not overpowering and they should not be, but the Kingdom equipment trees needs some lovin, even if to make it progressive.  Please do not leave it regressive as it is now regarding Maces -> warhammers. 

on Oct 26, 2010

I like the cities how when you build them they grow and you can see each building.

on Oct 26, 2010

Just to add, I love the dynasty stuff too, I'd like to see it given more importance which I think will happen in 1.1

I also love the cloth map and the pewter minature look of the units on it.

I like the idea of champions but I think they need to be made more interesting and certainly the changes to their special abilities and how they work post 1.1 should do this (oh and more forsaken champions please).

Also I love who tech research is handled though I think the different fields need balancing a bit some seem to have been given a lot more love than others.

 

 

on Oct 26, 2010

BoogieBac
Next week Derek will be joining us to solidify our direction from this point on, and with our overall confidence shaken pretty heavilly, I want to ensure 1.1 and beyond have the changes players WANT, not what we THINK they want, which may seem obvious but, again, our confidence wanes as of late. Shoddy, vapid, or broken updates will do little to repay the goodwill of the community, so we need to make sure each major update is a 'homerun', so to speak.

Anyways, the last thing we're looking for is a "make us feel better we're really trying" list, which, i assure you, was not the intention here.

This is such an important direction and I really commend you on it.

Elemental is a game that is much bigger and better than the sum of its parts.

on Oct 26, 2010

I love the graphics.

I like, in theory, the fact that you can advance your units from being just one person, to being a party or a company of soldiers.

I like the idea of how cities grow.

on Oct 26, 2010

boogiebac, I would accept each patch working toward 'game of the decade' (must get/can not stop playing) quality.

in my view elemental does have the potential to do this for any non twitch(fast rts/fps) players.

harpo

 

on Oct 26, 2010

speaking of cloth map... why is it at the "wrong" angle by default? (90 degree off i think, according to the alignment of the text labels).. i think the goodie huts/etc can be a bit more prominent on the cloth map

on Oct 26, 2010

I, too, like how cities develop and are unique. One suggestion there comes from visiting old cities in Europe. As they grow, they expand beyond their present walls. It would be really cool if when a city levels up, it expands beyond its current walls, so eventually a large city would have multiple layers like growth rings on a tree.

 

I really like the unit create/customization. It's a bit like Moo/Moo2. It would be very cool if more options were added. Once weapons, armor, and items each have a unique property and rock, paper, scissors-like effects, it would be important to build troops of units to counter enemies' units. On top of this, if you had a whole string of skills that units could be trained in, you could create your own unique types of units. For example, you could build a phalanx with the skill to lock its shields together to form a shield wall (which would have a strategic use on the battlefield). There is so much great potential here!

Of course, the magic was a big draw to this game, and I have faith that it will continue to become more well-defined and unique.

The games unique character in its art, cloth map, terrain changing (love the comments above about unique terrain shifts for each faction) make this game shine. Keep polishing!

I agree with everything that has been mentioned above as far as positives.

There is no doubt in my mind this game will be a classic.

on Oct 26, 2010

i personally love the unit creation.  it was the big selling point for me.  so i personally want:

 

1:  unit equipment that gives special traits(first strike, set against charge, fire protection, slash protection, thrown etc).  i like more generic stats, but giving a combination of stat +/- plus special traits would be excellent.

2:  better tactical combat of course.  it would suck have all those great equipment abilities and have no way to really use them.

3:  the ability to create technology. say a magic set of armor, AND make that a UNIT armor that can be equipped by units in the unit designer.  this way i can take my spells and mass produce these item.  they would of course be very expensive, to out fit an entire army with a ring of regeneration would be cost prohibitive, but it would work great to make a few groups of honor guards that could use them.

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