A friendly PSA!
Published on September 30, 2010 By ScottTykoski In Elemental Dev Journals

Hey everyone,

So v1.09 went live, and one of the big modding-side improvements is in the official addition of a 'my games/elemental/Mods' folder!  The game will now properly read data from 'Mods/Data' and graphics and models from 'Mods/GFX'.

For anyone using Mods that have required data or graphics to be placed in the core game directories, I highly suggest moving these out into this new folder, otherwise Elemental may attempt to rebuild the Data.zip file, resulting in a nice, long pause when you first load it up....an nobody really likes 'nice, long pauses' when they're loading a game 

Speaking of mods, let me take this opportunity to point out the spectacular work being done in the http://forums.elementalgame.com/forum/756 community. The Elf Race and Undead mods are both looking amazing, several weapon and spell packs really add some sparkle to the game, theres even a Dr.Who mod that adds gunplay to the fold.  You guys are nuts

While bugs and core game improvements take top priority, we'll be dedicating as much time as possible to improving the Modding experience and getting the Tools/XML access you need to see your modding projects through. And, of course, thanks for your effort and support!

So, to recap... mods in main game folders = you may get a data.zip creation hang = sadness/anger/confusion = shouldn't have to do this anymore!

Boogie out! Cya 'round the forums!


Comments (Page 1)
on Sep 30, 2010

Does that mean that core data values that are changed with a mod no longer have to be "countereffected" to achieve the intended new value?

on Sep 30, 2010

Good to know. Thanks!

on Sep 30, 2010

did 1.09 reset any mod data that you had put in prior.  I added a sov graphics mod beforehand.

 

Guessing no cause my custom sovereign wasn't any different.

 

Edit: patched up, no problem either way, so disregard.

 

 

on Sep 30, 2010

patches rewrite core files, so if you don't mod them then you should be fine.

unfortunately, i do

on Sep 30, 2010

modding core files is fine as long as you save a backup before you update. Please tell me you know this.

on Sep 30, 2010

Does this mean that we can make sub-folders inside the Mods directory and they will get read? Like say make folders like this:

 Mods>MyMod>MyProps?

Sorry if this is a dumb question but iirc we currently can't do this.

on Sep 30, 2010

of course, i have to keep them to compare to the new, unchanged files, to see if they changed a line, or a character, or something to break the file

on Sep 30, 2010

Yes, they've added subfolder functionality now.

But how in god's name are we supposed to reference files inside the new Mods/GFX folder?

For example, translate these lines to read from the mod folder instead of the install dir

        <Model>gfx\\CPELF\\SwampTree2_Green.hkx</Model>

      <Texture_Hair>GFX/CPELF/CPELF_hair1.png</Texture_Hair>

on Sep 30, 2010

Heavenfall
Yes, they've added subfolder functionality now.

But how in god's name are we supposed to reference files inside the new Mods/GFX folder?

For example, translate these lines to read from the mod folder instead of the install dir

        <Model>gfx\\CPELF\\SwampTree2_Green.hkx</Model>

      <Texture_Hair>GFX/CPELF/CPELF_hair1.png</Texture_Hair>

Leave off the "gfx" from the file path.

on Sep 30, 2010

Nope, that wasn't it.

It correctly read the

<Texture_Hair>GFX/CPELF/CPELF_hair1.png</Texture_Hair>

but I had to change the .hkx to a .hkb file instead (guess it's set to look for .hkb files)

 

So, if I do

<Texture_Hair>GFX/CPELF/CPELF_hair1.png</Texture_Hair>

it references both the install dir and the mod dir? Sounds pretty dodgy to me.

on Sep 30, 2010

Heavenfall

So, if I do

<Texture_Hair>GFX/CPELF/CPELF_hair1.png</Texture_Hair>

it references both the install dir and the mod dir? Sounds pretty dodgy to me.

I just tested, and you can put "Mods\" before gfx and it will still find it, and will avoid confucsion with the core files.

on Sep 30, 2010

wiat so we can't use the mods folder in the elemental directory?  we are forced to use the my games folder....

I do not like this at all.  My my games folder is on a different drive that i do not wish to  store large files IE graphics on.  This is a bad bad idea.  Please alllow the path to be set by the modder and default it to the my gaems folder and let us change it if we choose.

on Oct 01, 2010

A quick question: when do you plan to solve the CTD problem has been experienced since release while entering map editor trying to make a tactical map?

on Oct 01, 2010

@3dgrunge, i have your weapons in the core mods not mygames mods and everything works fine, that said, i do recreate the xml, sooooo......

on Oct 01, 2010

trigorin
A quick question: when do you plan to solve the CTD problem has been experienced since release while entering map editor trying to make a tactical map?

Have you reported it in the support forum and provided the error files they need to investigate? If a particular crash has only been experienced by a few people, it's possible they don't know about it or that others have mentioned it but not provided the information needed to investigate. It's very easy to assume a crash your always getting is very common and so somone will have put in a proper bug report, but it may not be.

Also I would guess editor bugs get a lower priority than bugs in the main game, after tha I guess they prioritise a crash bug by the number of users that they believe are effected.

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