A Small Update as I Regain my Bearings
Published on September 21, 2010 By ScottTykoski In Elemental Dev Journals

Greetings!

For those who didn’t know (and I don’t know if anyone cares) I’ve actually been out for the last two weeks, ‘expanding my dynasty’, so to speak (baby #2). It was a nice dose of reality coming off a pretty rough month - but you guys have been around the forums, so I wont churn that bucket of woes.

Instead, I’d like to take a fresh look at where we stand right now. While my time away didn’t provide the rest I would have liked, it did get me out into a state of mind where I could reflect on Elemental with a slightly clearer head...plus I played some ‘Legend of Zelda’ to get back to my roots


1. Tutorial
Elemental is a big game. I feel bad that we shrugged off a tutorial, but that’s what happens when you’re so close to a project. “How could someone NOT know what what 16x16 button does...” What can I say...we’re dumb. There are A LOT of ideas being tossed around about how to improve gameplay, AI, and performance, but no matter what we change, it’s obvious that a tutorial made now has a 100% chance of being obsolete once the major patches roll out. So opposed to putting in yet another feature that will need reworked, we’re putting that effort into feature implementation and bug fixes...so no tutorial yet. But it’s coming.

Zelda Sidenote: Speaking of games that need better hand-holding, why would the ‘Meat’, necessary to traverse the 7th dungeon, be sold in a store hidden in a tree that you have to burn down half way across the world?!  WHY?!?!?! At least now I have the internet, instead of bribing the kid at school who had ‘Nintendo Power’

2. Better-er Graphics
By giving the player full camera control, we’ve sacrificed the ability to ensure the game looks good at all times. In marketing terms, it’s WAY too easy to make a crappy looking screenshot in Elemental...but you get the right angle, the proper objects and a nice zoom and it looks pretty slick (IMHO). We have some ideas for v1.1 that will keep the full camera control that we love, but also ensure the game makes for an interesting composition a higher percentage of the time.

Zelda Sidenote: I really love the retro-graphics movement going on right now in the indie/casual gaming scene. Obviously we have our work cut out on getting Elemental up to speed, but I would love to do a simple, retro-themed Elemental game done in the style of those old Beta intros. Perhaps in a year I can revisit that idea

3. Multiplayer
We’ve seen a few folks jump into the internal-tests we’ve been running....we’re normally playing in the afternoon, so feel free to search us out. It tends to be the art team, and they tend to be a bit ‘smack-talk’ happy, but a good time to be had none-the-less.

Zelda Sidenote: Anyone play Secret of Mana for the SNES? A Zelda style dungeon crawler that allowed up to 3 friends to play co-op? Old-school multiplayer at it’s best.

4. Updates, Updates, and More Updates!
We’ve been served a healthy slice of humble pie with Elemental’s release, but now we’re lucky enough to have a chance to redeem our ‘baby’ (I’m glad actually babies don’t get a metacritic score). If you’re reading this, then you’re keeping tabs on Elemental as we continue to improve it post-release, and for your support and continued feedback we’re immensely grateful. Hopefully all the great ideas we’ve received will be digested, organized, implemented, and accumulate into several groundbreaking updates that reach the potential mentioned throughout the reviews.


Anyways, I just saw the newest poll, and couldn't agree more on how the numbers are falling. Magic and combat are high on our priority lists, so I’ll be excited as these get hammered out.

Time to head home and help out with baby...then it’s back to Hyrule for further ‘inspiration’


Comments (Page 4)
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on Sep 22, 2010

Zelda 1 is the best zelda ever. Try zelda classic PC remake for more features and more quests

on Sep 22, 2010

BoogieBac
I would, however, like to get in a 'snap-back' option (I put one into GC2) where you could pan around, but once done the camera would re-orient you to your default view (one of the reasons devs limit such things).

I would like that a lot but the zoom level / orientation with the city build menu open should be saved separately. Usually I find that it zoom in too far so I have to zoom back out every time I want to build something.

Also, the camera often gets stuck after leaving a city's build menu so you get to zoom out manually.

And even when the camera zooms in and out properly (usually when opening the build menu) it does so at a glacial speed with no way to speed things up.

I don't consider that game breaking but gawd it's annoying.

on Sep 22, 2010

BoogieBac

One thought- if you have some ideas you're tossing around, throw them out to the community. For sure...we're going to start getting more dev journals up, leading the way for more two-way communications, mostly as big changes are discussed. We've been crunching for so long that it'll feel good to take time to interface with you guys more often   I think we've learned that it can be a GOOD THING to get your head out of the code from time-to-time, and writing journals is a great way to take that step back and communicate what's going on internally.

 

I sure hope that is true, and I sure hope that unlike beta you really listen and give weight to it even when the dev team doesn't like it. Because if you'd been listening to criticism about game launch, about bugs, and about various mechanics this game wouldn't be in the state it is now.

on Sep 22, 2010

You mean if they had listened they might have made it a priority to squash the crash bugs or fix the worst of the broken features, sometimes even releasing more than one patch per week?

Yeah, that would've been cool.

on Sep 22, 2010

Timble
Quoting Snarl, reply 1Welcome Back, understood about the tutorial however possibly some good heavy duty Tool Tip Pop-Ups may help and may also be easier to update with new features.

 

Cheers; Snarl

 

 

I thought that free hero guy you get in the beginning gives some nice tips. That's sort of like the pop up tips your talking about. Not as robust as your suggesting though, I'm sure...but it's not like their isn't "some" help anyway.

Scratch that. I'm getting too close to being argumentative...tool tips would be further help. I do agree, for sure.

 

Your right there are definitely some good tool tips in the game, just thought that some more could be helpful or at least a little more detail. As mentioned Civ 5 uses them to good effect, something similar may help with Elemental.

Cheers

on Sep 22, 2010

nOObonian
Stop at 2 kids!!!!

Having 2 kids leaves you and your wife in a man-on-man defense,  3 kids is a zone defense.

(In all seriousness STOP AT TWO KIDS!!!!)

I have to ask, how many kids of your own do you have?

I have 3 and I absolutely love it!  I can't imagine just having 2 kids.  I could go on about what makes 3 kids better than 2 but I don't want to derail this thread even more.

on Sep 22, 2010

I've got two kids of my own, and I couldn't agree more that they help keep one grounded.  Nothing puts work into perspective like having a small person grab your finger and smile.  No matter how tough the day, you can always go home to your family.

It has been a rough patch here with the release.  I still think of Elemental as a diamond in the rough, and I like the direction it seems to be going in.  Hang in there.  It's a marathon at this point, not a sprint.

on Sep 22, 2010

Yes you are dumb... to release this game while not taking beta tests....

on Sep 22, 2010

Orion66
Yes you are dumb... to release this game while not taking beta tests....

??? What!  I was in the beta test for about 1 year.   Trust me when I say that the game changed extensively in that time for the better.   yes, there are some problems that need to be fixed, but if there was no beta test, the game would have been very different (and not in a good way).   Look at the dev journals first.

 

(Anyone have another quarter, I want to feed the troll again!)

on Sep 22, 2010

I want to put in my 2 gilders here first.  I guess there's hope for you dev's yet.  Finally seeing the light.  At least you're seeing it.

 

2nd thing.  About the whole beta schedule thing.  IMO it was wrong from the beginning.  Some of it is my fault for not bitching about it.  The first beta or "Alpha" look yeah it was horrible. etc..   but when did we ever talk about how balancing buildings and empires.  How the thing sucks for huge empires, etc..  The whole part about not playing anything but the 'cloth map' version for the longest time?  Look at all the graphics problems for people not playing "cloth map only".  The beta community could/would've helped you better.  I know these things are "DUH" now and hindsight is 20/20.   Remember these lessons for your next project.  Seriously.

 

 

on Sep 22, 2010

Congratulations !

on Sep 22, 2010

Congrats on the new baby.  Glad to hear you're keeping it real.  Babies come first!

on Sep 22, 2010

Congrats on the baby

 

And Secret of Mana was absolutely amazing. I still play it on an emulator.

on Sep 22, 2010

TheProgress

Quoting Rune_74, reply 14
So?  Maybe they changed their mind...do you want credit for it?  Maybe if you ask nice.

Where the !$#@ did I ask for credit? I was pointing it out because I was surprised since Brad seemed so against it originally.

 

So why bring it up then? Boogiee said he liked it and it might be something they stole...borrowed...if they do it obviously means they changed their mind. Rehashing old statements does make it seem like you want credit...Sound like a political pundit too...

 

No different then "Yes sir mr candidate but 12 years ago when you were 18 you drove around hanging yer butt out of the window of a car that means you must be gay..."

on Sep 23, 2010

By all accounts the Civ5 AI has the same problems as Elemental's, so... GalCiv2 is out, rest in piece Civ5 & Elemental?

 

As for the topic of the tread, I have two suggestions:

  • Copy SupCom's camera exactly (but use a different hotkey).
  • Make the clothmap display the terrain colours (white for snow, yellow for desert, blue for water, etc).

Beyond that I really don't care much about graphics.

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