Now with Less Memory Leakage, More Reliable Rendering!
Published on September 24, 2009 By ScottTykoski In Elemental Dev Journals

Hey Everyone!

Version 0.23 (aka 'The Beta1 Update') is now available on Impulse.

We highly suggest those with major graphical errors on the main map give this a go. As for the major issues not listed as fixed...

Saved Games: We're currently narrowing down the major issues with loading a saved game. These will be ironed out by next Thursday (Beta 1a).

Crashs on Startup: This build won't do anything for people who can't get into the title screen. We have some leads on how the problem can be resolved, however, and should have this in for 1a as well.

Startup Speed: Brad (Frogboy) has done some major digging into startup times and has some areas that can be dramatically improved (for anyone getting antsy on that splash screen).

We'll keep you posted as things are wrapped up for 1a...in the meentime, enjoy the new build!

---- Change Log - Beta 1 Update ----
+ Several Major Memory Leaks Fixed
+ Graphical Issues on some Older Cards Fixed (forced single mip levels on generated data textures)
+ Only One 'Palace' can be placed per Player
+ Roads should now always build to the selected city
+ Only Kingdom Factions playable
+ Clicking Victory Options no longer changes the World Name
+ Refresh Random Name button added to world setup and 'name your city' dialogs
+ Can train multiple Units without leaving the 'Train Unit' window
+ You can now target enemy units
+ Welcome to Elemental popup only comes up on the first turn
+ Fixed several typos
+ Fixed Crash in Load Window when pressing DELETE then selecting and usign an entry
+ Battle Results Tab no longer shows odd results when your unit dies
+ Now cloth map icons for various Improvements
+ Slider for the Intensity of Cloth Map Environment Colors
+ Options Tabs no longer steal focus
+ When nothing is selected, a list of Knigdom data displays to the left (there are currently text display issues with this, however)
+ Some new UI icons and textures added
+ Harvesting and Road Bonuses applied to Resources
+ Your Prestige will increase your Population Growth


Comments (Page 1)
3 Pages1 2 3 
on Sep 24, 2009

Thanks!  DLing now.

on Sep 24, 2009

Thanks for the update, Boogie!

on Sep 24, 2009

Many thanks, activating fly-swatting modules...

on Sep 24, 2009

WooHoo! Found a peanut, er, bug.

Charged a 10th lvl troll on the 2nd turn and got killed, tried to start a new game, got a totally white map.

on Sep 25, 2009

Yay the first beta update!

 

SD are really rolling out the updates at the moment - Sins is getting a huge balance one, there was a DG one recently...

on Sep 25, 2009

Hooray! Everyone loves updates

on Sep 25, 2009

Sweet! Oh and 1A starts on next week? Awesome! Too bad that my gfx card died today and I won't be able to get a new one for 4 days.

on Sep 25, 2009

Nice.

on Sep 25, 2009

Already there are good improvements all around

on Sep 25, 2009

Either way, I have a question. What does "Initial Gameplay Skeleton" means exactly? What features gonna be added in 1A?

on Sep 25, 2009

You'll see in Beta 1A.

on Sep 25, 2009

Argh...this waiting kills me! Oh well, patience is a virtue!

on Sep 25, 2009

Argh...this waiting kills me!
  Eh, you know you love cryptic, elusive non-answers

on Sep 25, 2009

BoogieBac

Argh...this waiting kills me!   Eh, you know you love cryptic, elusive non-answers

I am sure you guys do, since it means whatever you want it to mean when you need it to mean it!

In other words, "Initial Gameplay Skeleton" means what gets released next Thursday! No milestone slippage that way!

[e digicons](\(\[/e]     Sorry to let your secret to meeting deadlines out of the bag! Shutting up now

on Sep 25, 2009

Beta 1a came around rather quickly (assuming its released next week).    If it keeps moving at this rate we'll be at Beta 1e in no time.

3 Pages1 2 3