Old School Digital Distribution
Published on June 13, 2008 By ScottTykoski In GalCiv Journals

For your weekend amusement, we've cobbled together a fresh build of GC2:Twilight with some significant fixes.

http://sd.stardock.com/GalCiv2/GC2_Twilight_1_92_Alpha.zip

You'll be seeing the official build make its way onto Impulse and SDCentral next week, but in the meantime, just copy the contents of this ZIP into your 'Program FilesStardock/TotalGaming/GalCiv2/Twilight' folder and you should be good to go!

Here's the change log:

+ NEW: Improved Starport improvement graphics

+ NEW: Zoom to Mouse ursor option

+ NEW: Added ship components for Disruptors IV and Photonic Torpedo III techs

+ NEW: Removed a duplicate entry in the StarbaseModules.xml file.  Also added some starbase modules with "Mining" and "ProductionAssist" abilities to compensate the races that do not have the factory line of techs in their tech trees (Iconians, Thalans, Korath, Yor).  And I didn't just blindly add these, I made a spread sheet of all the starbase modules that each race has access to and filled in a few of the holes with new modules the best way I saw fit.  They are tied to race-specific techs, so no other races will inadvertently be affected.

+ TWEAK: Made sure some techs were non-tradable and non-stealable because they now unlock starbase modules that I intend to be race-specific.

+ TWEAK: Fixed a few spelling/grammatical errors in the Yor tech tree.  Specifically, changed "York" to "Yor" and "significant" to "significantly"

+ TWEAK: Fixed a typo in the Thalan tech tree.  Changed "product" to "produce"

+ TWEAK: The research cost penalty has been reduced

+ TWEAK: Removed the description for the Divergent Evolution tech from both the Drath and Altarian tech trees so I could put it in techTree.xml.  The description was exactly the same in the race tech trees including a bunch of misplaced linebreaks, which I fixed.

+ FIXED: A few typos in the descriptions of some ship components.  Namely, when describing the numeric amount of HP or % boost a component gives.

+ FIXED: The Krynn were using the Torian's description for Aquatic World Colonization.  Removed that, so it'll use the default description now

+ FIXED: Added "Space Weapons" and "Space Defense" techs back into the Thalan tech tree in their usual place right before the weapons and defense branches.  I made them cheaper than usual so you can still have a quick research route to those branches of the tree.  The reason I had to add them back in is because they provide starbase modules that are prereqs to other starbase modules that are still being unlocked in the thalan tree.  Without access to the prereq starbase modules however, any modules that depend on them are impossible to use.  Simply adding the two techs back into the tree fixes the issue.

+ FIXED: Bug where you could buy several improvements for the planet on the same turn from the quick build screen.

+ FIXED: Bug where if you bought a ship on a planet, you couldn't buy an improvement that turn

+ FIXED: Bug where the colony management screen didn't always have the most recent data

+ FIXED: Planet height maps that were placing tiles in the 'ocean' parts of the planet images

+ FIXED: Mind Control Center improvement

+ FIXED: Modified plague and disease mega-events to notify a player that they must research antivirus software or firewalls as a robotic race to find the cure, not plague cure or disease cure

+ FIXED: Gravity Accelerators were missing a Special ID, which was causing a crash when they were built

+ FIXED: Now can't trade Ascension starbases

EDIT: Please make sure you have the most recient version of Twilight downloaded.


Comments (Page 4)
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on Jun 17, 2008

cannot find binkw.dll' error, any ideas?

Sounds like your working directory is wrong.  Are you starting the game from a shortcut or the game launcher?

on Jun 17, 2008

Do this mean that the exploding research cost bug has been eliminated? The description sounds like a major understatement.

The short answer is yes.  The slightly longer answer is that research costs have always gone up as you get farther into the tech tree, but it's now back at the levels that it was prior to the change made right before the game went Gold.  I didn't want to imply that the penalty was eliminated completely.

 

on Jun 17, 2008
Re the MCC:
With most races, the they influence a planet enough, a 'Skull n Crossbones' icon will appear over their planet. THe planet then has a small random chance of defecting every turn.
THe MCC removes this aspect, and once enough Yor influence has been exerted on a planet, the planet automaticially flips.


So my current setup with the Korath to bee-line to Dark Influence buildings to explode in influence just got made sicker with instance culture flips? HELLO auto-buy DI buildings on new planets!!! Spore Ships? What are those?
on Jun 17, 2008
With most races, the they influence a planet enough, a 'Skull n Crossbones' icon will appear over their planet. THe planet then has a small random chance of defecting every turn.
THe MCC removes this aspect, and once enough Yor influence has been exerted on a planet, the planet automaticially flips.


Wow.

It's strange that this is an Evil building. One would expect that influence-based conquest would be Neutral or Good tactics.
on Jun 17, 2008
If anything is forced onto another or manipulated witought them knowing. It can be considered evil.
on Jun 17, 2008
I am really glad to see the team still doing its thing in regards to care of the game. Stardock continues to prove its not a fire and forget game developer. I do have a small reuqest for maybe the next patch or so. I was wondering if Stardock might want to add some new ship jewels, its not like a huge deal and I crying to the mountains for it. I mean yeah continue to tweek and hunt down bugs but a few more jewels would always be nice.
on Jun 17, 2008
I like my women like i like my stardock

Bug Fixes:
"honey, i didnt know how to do a proper brake job, so i modded my skills with the correct info"

"there was a bug in the 'i wont bug you while u play games' file. This has been corrected. I also added increased offerings from girlfriend AI to make you a sandwich"

Balance Changes: "The response I give you when you check out my cute sister in her bikini has been downgraded from anger to mild irritation"



i remember some kid whining about this: + FIXED: Planet height maps that were placing tiles in the 'ocean' parts of the planet images

There it's fixed. Stop crying.
on Jun 18, 2008
In my Opinion the Yor could still use some economic boosts (i.e. marcetplaces or something familiar, maybe drop the limit on the efficiency center)
on Jun 18, 2008
Zoom to cursor! Non-tradeable and non-stealable race-specific tech! WOOOOHOOOOOO!!!!

Finally!

You just made my &*#%&#*(%@ day!

Keep up the awesome job, people!
on Jun 18, 2008
Hello to all!!

Before nothing I feel if this post does not go here.

I am from Spain, and I am a great fan of Galactic Civilizations II, and I liked to be able to know if this expansion and his patches are a multilanguage or they were extracting a patch in Spanish, to be able to buy it me.

I wait for your response. Thank you very much!!
on Jun 18, 2008
Everything since the base Dread Lords game has been English only (i.e., both expansions). So if you need a Spanish translation, it would need to be a fan-made one if such exists.
on Jun 18, 2008
Everything since the base Dread Lords game has been English only (i.e., both expansions). So if you need a Spanish translation, it would need to be a fan-made one if such exists.


Ok, thanks for your response.

I do not understand this because I have the GC 2 bought here in Spain when they launched it in Spanish, but now already they have not extracted the expansions in Spanish, and I do not understand the reason...

Thank you anyhow, I will try to improve my English level to be able to play this great game 100 %
on Jun 18, 2008
Translations are generally handled by the regional publisher, but we were unable to come to a deal to have the expansions translated for European release.
on Jun 18, 2008
It is a shame, because here in Europe the GC2 it has a great acceptance for what I could have read in the European forums.

For the moment we will continue playing in English, to the wait of a future translation.

Equally you have done a good work with the expansions. A Greeting!!
on Jun 18, 2008
+ NEW: Zoom to Mouse cursor option


At last
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