More Than I Could Chew
Published on September 15, 2006 By ScottTykoski In PC Gaming

One of the major problems when working on a project by yourself is that it's VERY EASY to underestimate the time things take. Just because you know how to do something doesn't mean that a given task will take less time. On the contrary...the more you know, the more perfect you try to make things and the more you get bogged down in the minute details. In the end, knowledge only takes you so far...the rest is hard work, sweat, and tears.

Lots of tears.


One of the two pages of art I completed this week.
Unfortunately, the last few days, other projects have taken precedence.

Anyways, re-adjusting my schedule to compensate for the several other projects on my plate that need finished, I came to a difficult conclusion: If I wanted to make the game as I imagined it, I wouldn't be able to finish it in 18 weeks

Now, instead of whipping up a half hearted version of the game, I plan on slowly working on it for next year...which is a long time off, but it'll just ensure a high quality end product.

As for my 18 week goal, I'll still be keeping a journal of my status on the game engine, as I chip away the best I can to create an enjoyable 'sandbox' of the various game-engine features.

I'll have a revised list of goals for next week, and hopefully a more interesting journal entry as well.

As for players anticipating the release (all 3 of you), I promise ONE completed and fun level to play through with a friend by the time Christmas rolls around


The other piece of concept I did...like I said, not much got accomplished.

 

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Comments (Page 2)
2 Pages1 2 
on Jun 22, 2011

Booooo....Bad form, Aaron!     

She'll be revisited, I promise

 

edit: At least link to the journal that had a working version of the game 

on Jun 22, 2011

lawl zubaz

 

on Jun 23, 2011

LMAO!

Good times my friend.

on Jun 23, 2011

it's VERY EASY to underestimate the time things take

2 Pages1 2