With August half way past and summer slowly drawing to a close, our deadlines
for Dark Avatar are beginning to loom. Luckilly, we've kept at a steady pace the
last few months, meaning much of our hard work is starting to really come
together nicely.
Here are some of the major features we're working on right now....
Race Logos on
Ships
That's right, this is MY ship.
Jesse, the man behind the "rotating jewelry" solution (for those
that don't know, 1.0 didn't allow you to rotate the pieces of jewelry in all
directions...it was pretty lame) has come up with a way to get your race logo on
your ships! In Dark Avatar, you'll just have to place the appropriate peice of
jewelry (comes in 2 flavors, square and rounded) and whatever logo you picked
for your race will appear on your designs (and yes, this includes custom logos).
Needless to say...it's pretty cool.
Everyone wants to show off their Logos.
Epic Generator
I've been heading up this stupid feature for, what, like 2 years
now (note to self: you suggested it, so technically you aren't allowed to
complain).
Luckily progress is being made, and while there's still TONS of
writing to still do, the foundation is being built and the end product should be
pretty impressive. Here's a chapter from a game I recently played. In this
particular game, the final weighting system would probably ignore a battle like
this, but it's still kind of neat to read...
Arcea
Defenseless
ScooterT
had always been known as a ruthless tactician. "Strike first, strike fast,
strike hard." was the motto all soldiers in the Terran Military had taken to
heart.
To them,
every battle was a chance to prove the might of the Terran Alliance. To
ScooterT’s soldiers, losing wasn’t an option.
A fleet
of Terran warships rumbled into orbit of planet Arcea, the longtime homeworld of
the Arcean people. Hyperdrive engines were cut and communication channels were
opened between the ships.
'What do
we have, admiral?' one of the crew members of Plasma Squid 117 requested from
their fleet leader.
Admiral
George C. Pitamus was aboard the lightweight Plasma Squid 147, skimming over the
scanner display and comm readout. The only ‘blips’ on the data charts were
theirs.
'Nothing
to report, soldier.' the admiral barked, adding, 'Musta’ turned yella’ and went
crying to Lord Vega!'
The crew
members got a good laugh at this, but were cut short by the admiral again.
'Wait...we have a bogey.'
A new
blip had made its way onto the radar, slowly approaching the 4 Terran warships.
'A
single hostile with a death wish, gentlemen.' the admiral remarked, the
excitement of a quick kill unmasked in his voice.
'Take
him out.'
The
Terran fleet broke formation and targeted the small Arcean warship. Maneuvering
to its best ability, the Arcean Defender M3-5 111 powered it’s hyperdrive core
and shot past the oncoming vessels, dodging blasts from the Terran Phasor II’s.
The vessel, as lightweight as it was, couldn’t keep its dance up forever. One of
the Terran pilots grew tired of the chase and turned to face their wily
adversary.
'I got
this one.' the pilot yelled.
Phasor
Squid 146 whipped past the other ships in the Terran fleet and quickly gained on
his target, Arcean Defender M3-5 111. Hyperdrive engines were in full
maneuverability cycles, pulsing in mini-bursts as to not send the small Terran
ship veering out of orbit.
Displays
showed the analysis computers had found a marginal weak-point in the Arcean’s
structure. Taking advantage of this, the Terran pilot charged up the Plasma II
coils and carefully positioned the turrets.
A single
shot ripped out of the Phasor Squid 146, connecting directly with the target’s
engine casing. The resulting explosion tore through the Arcean Defender M3-5
111’s fuel conduits, bridge, and weapon chambers. Shards of ship hull were
launched in all directions.
The
single Arcean ship had been laid to waste. The Terran vessels regrouped to
survey the field of victory.
'Is that
the best you got, Lord Vega?!' admiral Pitmus crowed into the comm receiver.
Headset units throughout the Plasma Squid 147 erupted in the cheers from the
fleets’ crewmembers.
'Send
ScooterT word of our success.' The admiral ordered one of his officers, 'Arcea
is defenseless...our enemies world is open for invasion.'
The chapter was built from about 7 different interchangable
snippets, each pulled from a library based on battle conditions, galactic
conditions, ect. I'll be excited to see what full stories it generates for you
guys...but for now, it still has a long ways to go.
Spies
To the approval of, I think, every GC2 player in the universe,
the espionage system in Dark Avatar is getting overhauled. Now, as you spend
credits on espionage, you acquire spies which can be used for various tasks.
This is really going to tick of the Torians...hehehe.
Our brave new developer Charles has taken this task upon
himself. Will he survive sifting though our painfully dry and messy espionage
code? Or will this be the last time we see Charles work on a video game? Only
time will tell his fate, but one things for sure, the new spy system is
gonna' kick butt.
More to Come...
As stated before, there's a whole whiteboard of new features
that have to go in. I've only covered 3 of the ones that...well....I have
screenshots or text for, but in the upcoming weeks you'll be seeing a tidal wave
of new information regarding the expansion pack, leading up to the official
release this Fall.
Get excited....I know we are!
edit: Also, for anyone interested, we're hard at work on a free
holiday game that will be released later this year. Check out the latest journal
here.